[MOD CONCEPT] Food trade, more interesting food resources and balanced maritime CS

Tomice

Passionate Smart-Ass
Joined
Oct 5, 2009
Messages
2,366
Location
Austria, EU, no kangaroos ;)
Introduction:

We all know how powerful maritime CS are, and one of their major problems is how they help making ICS (Infinite City Sprawl) a viable strategy. This is due to their per-city bonus.
Also there are many wishes for some kind of "global" food calculation and food transport between cities.
Third, food ressources are boring and hardly useful in vanilla civ5.

This mod concept aims at all of the three issues.


Prerequisites:

We would most likely need access to the missing modding tools. Also, this mod would largely benefit from the "sell building" option introduced with the upcoming patch.


Core concept:

A civ-wide food pool and buttons in the city list to distribute the food.


Details:

- Each CS ally would add a fixed number of food to the pool, e.g. 20.
- Each food resource we have would add 1 or 2 food to the pool, in addition to it's local bonus.
- Buildings with a cost of only 1 production could be built/bought in cities to export surplus food.
- There could be several versions of buildings, earlier ones would export little food, lose some on the way and cost rel. high upkeep, while advanced versions (refrigeration tech!) would come closer to an 1:1 transport.
- Selling those buildings would stop the transport.
- Rebuying them would cost almost nothing, creating an on/off switch.
- Only cities connected to the trade network may receive food.


Rationale:

- Maritime CS would help large empires just as much as they help smaller ones.
- Food resources would have an interesting function.
- Local food would still matter a lot, especially in the early game, making the concept very realistic.
- ICS would be weakened.
- Micromanagement would not be overly complicated.



What do you guys think?
 
Back
Top Bottom