Hello --
This would, in-fact, be the first time that I actually post on this forum (though I have lurked here for years) so I apologize in advance if I make a mistake as I fairly sure I am posting in the correct place.
I have been working on a mod for Civilization IV: Colonization and it has been working for awhile now but upon implementing some sound stuff I cannot get the mod to load without crashing on "Init Audio."
[244843.078] DBG: CIV Init
[244843.078] VERSION: App: C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization IV Colonization\Colonization.exe
[244843.078] VERSION: Build: Fri Feb 27 19:13:10 2009
[244843.078] VERSION: 1.0.0.1 (121000)
[244843.578] VERSION: Mod Loaded: C:\Users\Inivi_000\Documents\My Games\Sid Meier's Civilization IV Colonization\Mods\Epic Modular Mod\
[244843.578] DBG: FILE Cat Init
[244843.828] Loading XML file xml\GameInfo/CIV4PlayerOptionInfos.xml
[244843.843] Load XML file xml\GameInfo/CIV4PlayerOptionInfos.xml SUCCEEDED
[244843.843] SetGlobalClassInfo (Civ4PlayerOptionInfos/PlayerOptionInfos/PlayerOptionInfo)
[244843.843] Loading XML file xml\GameInfo/CIV4GraphicOptionInfos.xml
[244843.843] Load XML file xml\GameInfo/CIV4GraphicOptionInfos.xml SUCCEEDED
[244843.843] SetGlobalClassInfo (Civ4GraphicOptionInfos/GraphicOptionInfos/GraphicOptionInfo)
The most recent addition I had made was to both AudioDefines and 3DAudioScripts wherein I added the following lines of code:
<SoundData>
<SoundID>SND_CHINA_SELECT</SoundID>
<Filename>Sounds/Units/ChinaSelect</Filename>
<LoadType>DYNAMIC_RES</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundData>
<SoundID>SND_China_ORDER</SoundID>
<Filename>Sounds/Units/ChinaOrder</Filename>
<LoadType>DYNAMIC_RES</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
And then
<Script3DSound>
<ScriptID>AS3D_CHINA_SELECT</ScriptID>
<SoundID>SND_CHINA_SELECT</SoundID>
<SoundType>GAME_SPEECH</SoundType>
<iMinVolume>100</iMinVolume>
<iMaxVolume>100</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<bLooping>0</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<StartPosition>NONE</StartPosition>
<EndPosition>NONE</EndPosition>
<iMinVelocity>0</iMinVelocity>
<iMaxVelocity>0</iMaxVelocity>
<iMinDistanceFromListener>0</iMinDistanceFromListener>
<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
<iMinCutoffDistance>7000</iMinCutoffDistance>
<iMaxCutoffDistance>7000</iMaxCutoffDistance>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.5</fMinWetLevel>
<fMaxWetLevel>0.5</fMaxWetLevel>
<iNotPlayPercent>0</iNotPlayPercent>
</Script3DSound>
<Script3DSound>
<ScriptID>AS3D_CHINA_ORDER</ScriptID>
<SoundID>SND_CHINA_ORDER</SoundID>
<SoundType>GAME_SPEECH</SoundType>
<iMinVolume>100</iMinVolume>
<iMaxVolume>100</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<bLooping>0</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<StartPosition>NONE</StartPosition>
<EndPosition>NONE</EndPosition>
<iMinVelocity>0</iMinVelocity>
<iMaxVelocity>0</iMaxVelocity>
<iMinDistanceFromListener>0</iMinDistanceFromListener>
<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
<iMinCutoffDistance>7000</iMinCutoffDistance>
<iMaxCutoffDistance>7000</iMaxCutoffDistance>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.5</fMinWetLevel>
<fMaxWetLevel>0.5</fMaxWetLevel>
<iNotPlayPercent>0</iNotPlayPercent>
</Script3DSound>
I attempted to comment both of these out utilizing
But it did not rectify my issue. Am I missing something?
I'd like to thank anyone who responds in advance.
This would, in-fact, be the first time that I actually post on this forum (though I have lurked here for years) so I apologize in advance if I make a mistake as I fairly sure I am posting in the correct place.
I have been working on a mod for Civilization IV: Colonization and it has been working for awhile now but upon implementing some sound stuff I cannot get the mod to load without crashing on "Init Audio."
Spoiler init.log :
[244843.078] DBG: CIV Init
[244843.078] VERSION: App: C:\Program Files (x86)\2K Games\Firaxis Games\Sid Meier's Civilization IV Colonization\Colonization.exe
[244843.078] VERSION: Build: Fri Feb 27 19:13:10 2009
[244843.078] VERSION: 1.0.0.1 (121000)
[244843.578] VERSION: Mod Loaded: C:\Users\Inivi_000\Documents\My Games\Sid Meier's Civilization IV Colonization\Mods\Epic Modular Mod\
[244843.578] DBG: FILE Cat Init
Spoiler xml.log :
[244843.828] Loading XML file xml\GameInfo/CIV4PlayerOptionInfos.xml
[244843.843] Load XML file xml\GameInfo/CIV4PlayerOptionInfos.xml SUCCEEDED
[244843.843] SetGlobalClassInfo (Civ4PlayerOptionInfos/PlayerOptionInfos/PlayerOptionInfo)
[244843.843] Loading XML file xml\GameInfo/CIV4GraphicOptionInfos.xml
[244843.843] Load XML file xml\GameInfo/CIV4GraphicOptionInfos.xml SUCCEEDED
[244843.843] SetGlobalClassInfo (Civ4GraphicOptionInfos/GraphicOptionInfos/GraphicOptionInfo)
The most recent addition I had made was to both AudioDefines and 3DAudioScripts wherein I added the following lines of code:
Spoiler AudioDefines :
<SoundData>
<SoundID>SND_CHINA_SELECT</SoundID>
<Filename>Sounds/Units/ChinaSelect</Filename>
<LoadType>DYNAMIC_RES</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundData>
<SoundID>SND_China_ORDER</SoundID>
<Filename>Sounds/Units/ChinaOrder</Filename>
<LoadType>DYNAMIC_RES</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
And then
Spoiler 3DAudioScripts :
<Script3DSound>
<ScriptID>AS3D_CHINA_SELECT</ScriptID>
<SoundID>SND_CHINA_SELECT</SoundID>
<SoundType>GAME_SPEECH</SoundType>
<iMinVolume>100</iMinVolume>
<iMaxVolume>100</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<bLooping>0</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<StartPosition>NONE</StartPosition>
<EndPosition>NONE</EndPosition>
<iMinVelocity>0</iMinVelocity>
<iMaxVelocity>0</iMaxVelocity>
<iMinDistanceFromListener>0</iMinDistanceFromListener>
<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
<iMinCutoffDistance>7000</iMinCutoffDistance>
<iMaxCutoffDistance>7000</iMaxCutoffDistance>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.5</fMinWetLevel>
<fMaxWetLevel>0.5</fMaxWetLevel>
<iNotPlayPercent>0</iNotPlayPercent>
</Script3DSound>
<Script3DSound>
<ScriptID>AS3D_CHINA_ORDER</ScriptID>
<SoundID>SND_CHINA_ORDER</SoundID>
<SoundType>GAME_SPEECH</SoundType>
<iMinVolume>100</iMinVolume>
<iMaxVolume>100</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<bLooping>0</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<StartPosition>NONE</StartPosition>
<EndPosition>NONE</EndPosition>
<iMinVelocity>0</iMinVelocity>
<iMaxVelocity>0</iMaxVelocity>
<iMinDistanceFromListener>0</iMinDistanceFromListener>
<iMaxDistanceFromListener>0</iMaxDistanceFromListener>
<iMinDistanceForMaxVolume>500</iMinDistanceForMaxVolume>
<iMaxDistanceForMaxVolume>1000</iMaxDistanceForMaxVolume>
<iMinCutoffDistance>7000</iMinCutoffDistance>
<iMaxCutoffDistance>7000</iMaxCutoffDistance>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.5</fMinWetLevel>
<fMaxWetLevel>0.5</fMaxWetLevel>
<iNotPlayPercent>0</iNotPlayPercent>
</Script3DSound>
I attempted to comment both of these out utilizing
Code:
<!--- this --->
But it did not rectify my issue. Am I missing something?
I'd like to thank anyone who responds in advance.