Hello
It's a shame that garrisoned units in cities don't undergo training.
Does anyone know how to write XML so garrisoned units gain XP per turn?
If yes, please could you kindly share the exact code / details
Many Thanks
Moved to main C&C forum as that is where questions belong. leif
Hello
I'm trying to edit the default sight for all units from 2 to 4
I found the Civ5Units XML which reads
_____
<Table name="Units">
<!-- Basic info -->
<Column name="BaseSightRange" type="integer" default="2"/>
_____
Have tried the following, but no luck
_____...
So, I was looking at the EraInfos.xml and noticed that it has an "iResearchPercent" tag just like the GameSpeedInfos.xml, and that the number varies a bit based on era by default. The modding wiki's description is a bit vague, so does someone know EXACTLY what this does? Does this apply...
I want to change TXT_KEY_MISC_WINS_VICTORY in CIV4GameTextInfos.xml and hide the "<Player> wins a <victoryname> Victory!!!!" text that stays in the middle after a game ends.
I could just comment out the lines, but I don't want to mess around with my game files in a permanent way and would rather...
I'm making a small balance mod, and I need help getting my changes to traits and AI difficulty to apply in-game.
I should start off by saying I don't use ModBoddy for the simple reason that I can't look at such a bright screen. Instead, I skim through the vanilla files until I find the XML...
Hi all,
first of all thank you so much @bc1 for your amazing job on EUI.
I'm a CivV (very) occasional player and I came across your mod while trying to learn how to beat Deity.
I was impressed by the amount of useful features you provide with EUI so I decided to translate it to Italian 🇮🇹
You...
I have created a city project but i would like to add a modifier to specifiy that only a Human player can use said project.
So far i believe it will require the following line of code, unfortunately I am unsure where or how to utilise it properly...
I have been working on a mod and I am currently at the last stage where I am adding to the civilopdia, more specifically the 'Historical Context' part.
Problem is, I have ZERO idea on how to go about doing it.
Info - Creating on ModBuddy using XML.
I DID IT ! Answer is to replace :
<CitySoundscapes>
[...]
[...]
[...]
</CitySoundscapes>
with <CitySoundscapes/>
in "game_path/adequate_mod_path/Assets/XML/GameInfo/CIV4EraInfos.xml
if you found no CIV4EraInfos.xml in your mod path it means it is "inherited" from mod that is 1 "step"...
If two players both replace their XML files, such that they both have the same set of XML's, even though the XML's have been modified from the base game, can they play multiplayer with each other?
This topic intented to collect:
Existing XML files in Civ4Col modded version
Explain what the different tags/ lines intented to do in them.
And how those tags CONNECTED TO different XML files/ tags.
Treat this as modding resource for XML modders.
By the way it helps to personalize the version...
What are 'Clear Terrains' as defined in UnitAbilites.xml, and Modifiers.xml ?
So far there's no clear definitions of 'Clear terrain' beyond the in game effects that add +1 movements to TWO chariot class units. Even with @raen 's tools I still se nothing fruitful to exploit in codings. (I'm...
Hi All,
Any help would be much appreciated. Version 41 has changed alot of things since I last played C2C, and I can't find in the XML where to edit something.
I'd like to decrease the length of time for great generals / great people to spawn. Anyone know where / what I edit to do this?
I've spent hours in Dragon UnPACKer 5 poring over the .fpk files trying to find Plantation_MID_Dye.fxsxml and its corresponding .gr2 file. It seems I've encountered every other improvement in the game except for this one.
The Civ5 Improvement ArtDefines .xml file seems to provide a clue in...
Hello, all. I'm new to the forum and mod making for Civ5 and I want to make my own civ. I've got a decent understanding of xml but I am new to lua. I am assuming that the feature I'm trying to implement is only possible with a lua script.
One of my civ's unique units replaces the Great...
Hi,
I am trying to change the Religious Victory conditions from: "Having majority religion for all opposing civilizations" to "Having majority religion for all opposing civilizations not being a specific leader" or "Having majority religion for all opposing civilizations still having cities"...
I am currently making a civilization that gives 1 culture to every merchant specialists.
I made a dummy building that give 1 culture yield and a lua script that should give 1 dummy building per merchant specialist.
I adapted this script from the summa mod on steam workshop.
However, nothing...
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