mod crashes

AXJensen

Chieftain
Joined
Nov 24, 2001
Messages
2
when ever i use something i created like a unit or a government it crashes my game. has anyone else had this problem?
 
Can you tell more exactly what you are doing, and how you use the mod?
(Do you replace Civ3mod.bic or start a scenario?
Is it an old game that crashes or one created with the mod?
Do you get any error message?)
 
i've tried it both ways, replacing civ3mod.bic and creating a new scenario and my game only crashes when something i specifically modified comes into play. it says civilization 3 has created an error in civilization3.exe and it will now close. i can play a regular game just fine but i can't play with anything i make or change.
 
Ditto. I made the Carthaginians, or Phoenicians, with special units, but game always crashes, could use some help from people who have working civ's.
 
OK civ 3 is very picky about any conflicting information so when you make new stuff you have to be very careful you don't confuse it.

If you are having trouble, try making only one small change at a time and testing that. I'll give you an example:

You said you are adding new civs with special units. FIRST, add the civ with regular units. The best way is to rename a current civ but if you want to add a whole new one try copying exactly an exisiting civ and getting that to work. Then make changes one at a time to your new civ's properties.

Now you want to add units. Make SURE you add one at a time. AGAIN, it's best to exactly copy the properties of an existing unit and get that to work before changing any properties.

If you want a specific tutorial on adding units, check out my posts in this forum about creating a buildable leader and the general.

If you're still having trouble, post here again but with VERY SPECIFIC details about what you've done.
 
You need to modify several files outside of the civ3mod.bic

For units, you need to create a folder with YOUR unit name in the Art\units section (i.e. "Militia" or whatever)

Then you need to copy the contents of the folder from the unit ICON you used (i.e. Warrior) into the new folder, then rename ONLY the warrior.ini to militia.ini

As for new civilizations, you need to look at the Text folder, specifically to Pediaicons.txt file.

You should be able to figure out from there what chages you need to make to FULLY add your new civ to the game, eliminating crashes at some of the advisor screens, etc.
 
Back
Top Bottom