Mod: Fantasy-style

Hipfot

Chieftain
Joined
Jun 6, 2006
Messages
8
Hey everyone!

This is a mod I've made for Alpha Centauri Alien Crossfire, fantasy-style. I've been playing the Civ-series and SMAC for a long time, and have been on these forums quite often, now I decided to post something of my own :).

A short description of the mod:
First of all, I've never intended the mod to be for 'widespread use', I've made it to increase my own enjoyment of the game. However, since I put some effort into it, why not share it with whoever out here wants to take a look at it? The mod basically takes the Alpha Centauri techtree, units and buildings into a medieval/magic setting. You don't have Fusion Power and Quantum Lasers, but Mana Crystals and Geomancy.

Note: Graphics/artwork is NOT CHANGED, because after many websurfing, I have failed to find a way how to do it. So yes, you're stuck with men claiming to be swordsmen but carrying high-energy laser rifles. Hey, it's all in your mind!


Major changes:
- A new tech tree

- Changed icons for techs, buildings, projects etc.

Balance changes:
- Many projects, abilities, social choices etc. have a different place in the tech-tree, to increase game balance i.m.o. For example, aircrafts come a little later, and The Empath Guild and Planetary Transit System come sooner, where they are the most useful.

- Some buildings/projects have different building costs, i.e. The Cloudbase Academy is much more expensive while some basic facilities are cheaper.

Faction changes:
- No more aliens.
I've eliminated them from the game to prevent me from winning the game through Surpreme Leader, and because they won't ever surrender. I personally don't like to have to destroy every single base to win.

- The Pirates are no longer aquatic.
In my experience, the Pirates were never a threat, only an annoyance. And a pain to defeat because you had to build a superfleet to destroy them. So I decided to give them a nice home on land, and changing them into a Wealth-faction (instead of power).

- Extra factions!
The Planetshapers, the Medical Branch, the U.N. Unity, the Progressors, the Trained Mentalists, the Fiery Zealots, the Horde, Law's Arbiters.

I admit, they do not belong in a fantasy-setting any more than the other factions do. I made these factions before I made the mod, so I decided to keep them anyway. Edit/remove at your leisure.


Personal convenience changes:
- No more X-res weapons and armor. I found the auto-design often gave units that were unlikely to engage in Psi-combat the more expensive 3-res armor or 6-r weapons. Making it as cheap as the 'original' weapons and armor seemed overpowered, so I decided to scrap them altogether.
- Some (the most frequently occurring) in-game text have been changed to fantasy-style. No more downloading energy credits from other factions with probe teams, but stealing their gold with spies.
- You may want to remove/rename the Voices map in your Alpha Centauri folder to prevent the game from spouting unrelated flavor text.


Known bugs (if you manage to fix them, please let me know):
- Enemy factions refuse to pick the 'Green' social choice.


Installation instructions:
Just copy all files in the .rar to your base Alpha Centauri map. Overwrite all files when asked. Backup your original files first!


I think that pretty much covers it. If you have suggestions or comments, feel free to post them. If you want to make changes to this mod when downloaded, feel free to do so.
 

Attachments

  • Alpha Centauri X Fantasy Mod.rar
    Alpha Centauri X Fantasy Mod.rar
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  • SMACX Fantasy 01.jpg
    SMACX Fantasy 01.jpg
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  • SMACX Fantasy 02.jpg
    SMACX Fantasy 02.jpg
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  • SMACX Fantasy 03.jpg
    SMACX Fantasy 03.jpg
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Hipfot,

Welcome to the CivFanatics SMAC forum!

This is a mod I've made for Alpha Centauri Alien Crossfire, fantasy-style. I've been playing the Civ-series and SMAC for a long time, and have been on these forums quite often, now I decided to post something of my own :).

Thanks.

Known bugs (if you manage to fix them, please let me know):
- Enemy factions refuse to pick the 'Green' social choice.

For the Unity faction, the COMMFREQ ability does not work as far as I know.
 
On Graphics: for some ghraphics (leader pictures, terrain, and such), Photoshop, GIMP, and other similar programs could be used to open certain graphics files, and make the changes. It's more complex than text edits, but further descriptions can be found on several of the Alpha centauri forums (WePlayCiv and this forum both have threads that can be searched for, and should provide some details.)

I am not sure which graphics can actually be modified, though.
 
On Graphics: for some ghraphics (leader pictures, terrain, and such), Photoshop, GIMP, and other similar programs could be used to open certain graphics files, and make the changes. It's more complex than text edits, but further descriptions can be found on several of the Alpha centauri forums (WePlayCiv and this forum both have threads that can be searched for, and should provide some details.)

I am not sure which graphics can actually be modified, though.

Yeah, changing those graphics is quite easy. I could have changed the terrain and the picture mindworms and other native life use, but the main concern is that of the other units, basically anything you can see in the Workshop. The mindworms I can live with, but laser cannons and choppers just don't fit in a fantasy world. However, no matter how much I search the internet, the only answer I can find to changing these graphics is "it's (practically) impossible".
Still, if anyone here knows how to, don't hesitate to tell us :)
 
As you probably know, most of the unit graphics are composed of caviar files (extension is .cvr). AFAIK, no one has ever been able to modify an existing cvr file. It might be possible to create new caviar files, but it requires a high-end graphics program, such as 3d Studio Max with a special plug-in. The cost is thousands of dollars. For more information, see this thread, beginning around post #98.

Petek
 
As far as unit graphics are concerned, I'm in the same boat. I've got a whole fantasy mod going also (not traditional fantasy though :P) so it's funny to see another one. :D

What I have done is used the 11 unit picture slots that are current available to the best of my ability, so a few units are sharing icons (all my units are predesigned). More might be added to the unofficial patch in the future though!
 
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