Locker
Hövding
Think of it as rather than having mystics/scholars research a tech, the survivors are gearing their efforts towards, say "send the people to to look for trinkets/Swords/survivors (underline as needed)" (thanks Kolchenogiy), instead.
Putting incentives for being the first to gear your survivors towards a goal (say, tech) is that they get something extra. Like free units, limited # better units, luxury, et cetera, would also make sense for this. Along with goody huts like "Cache of mystic runes!" and "Survivors!"
Putting incentives for being the first to gear your survivors towards a goal (say, tech) is that they get something extra. Like free units, limited # better units, luxury, et cetera, would also make sense for this. Along with goody huts like "Cache of mystic runes!" and "Survivors!"