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[Mod Idea] Loyalty Influence other Civ's Characteristics to be Similar as Yours

VS18

Chieftain
Joined
Jan 24, 2025
Messages
2
I just played Humankind recently, and I quite like the fact that in Humankind a strong loyalty/influence makes other civs to abandoned how their used to work, and mimic how our civ works instead. In Civ 6, a strong loyalty makes other civs worse at producing their yields, but I think it would be neat if loyalty works in a bit of similar way as Humankind, so there's a chance we might be okay with being influenced by other civ, but still careful to not make our city became free city.

In Humankind, the influenced civ will adopt the influencer's civic instead of using their original civics. To make this kind of mechanic Civ 6, at first I thought to change government and policy cards for the city to be similar as Humankind, but I'm not sure how well it would work in Civ 6. So I thought to make it a bit simpler and only affects yield like the original loyalty system.

My idea is to make the influencer civ to change the affected cities' yields to be similar to their yield production. I'm still not quite sure how this would work, but maybe the influenced cities will get either plus or minus percentage on their yields based on the influencer's best to worst yields as a whole civ.

For example, if the influencer's yields from the highest to the lowest is Food, Faith, Production, Culture, Gold, and Science, all of the influenced city will have their Food and Faith yields get an amount of plus percentage, and their Gold and Science get a minus percentage. Like the original mechanic, this percentage will grow the more the influenced city's loyalty stage decrease, maybe the amount of plus and minus percentage can mimic the original mechanic as well if not stronger.

What do you think? I think this mechanic still pretty much wonky, so feel free to share if you have suggestion to make my idea better! If anyone interested to make this concept into a real mod, feel free to so as well!​
 
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