Hiram
XML Plebian
I've been thinking about TSL Earth maps and how they will work in Civ 6 with certain civs. With districts now being a thing, civs in regions like Polynesia are going to be held back significantly due to their lack of land tiles. From this I've come up with an idea for a mod which rectifies this problem somewhat, along with some other changes to the way other civs play.
This 'Societal Diversity' mod would divide civs into three categories based on things like settlement behavior and methods of food production:
Nomadic:
-Territory expansion rate doubled for flat land tiles
-Additional housing provided by pastures and camps (rate determined according to what is balanced)
-Less housing from farms and plantations
Example civs - Scythia, Mongolia, Souix, Australian Aboriginal civs
Islander:
- Can build districts on coast tiles adjacent to cities (will most likely need more 3D models for this)
- Additional housing and food yields provided by fishing boats
- Units can embark immediately
- Territory expansion rate doubled for water tiles
Example civs - Hawaii, Maori, Rapa Nui, Taino
Agrarian:
- Additional housing in city centres
- Additional food yields and housing from farms and plantations
Example civs - Egypt, Aztec, Germany, China, etc
The concept is very basic at the moment so feedback and ideas are appreciated.
This 'Societal Diversity' mod would divide civs into three categories based on things like settlement behavior and methods of food production:
Nomadic:
-Territory expansion rate doubled for flat land tiles
-Additional housing provided by pastures and camps (rate determined according to what is balanced)
-Less housing from farms and plantations
Example civs - Scythia, Mongolia, Souix, Australian Aboriginal civs
Islander:
- Can build districts on coast tiles adjacent to cities (will most likely need more 3D models for this)
- Additional housing and food yields provided by fishing boats
- Units can embark immediately
- Territory expansion rate doubled for water tiles
Example civs - Hawaii, Maori, Rapa Nui, Taino
Agrarian:
- Additional housing in city centres
- Additional food yields and housing from farms and plantations
Example civs - Egypt, Aztec, Germany, China, etc
The concept is very basic at the moment so feedback and ideas are appreciated.
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