Here is the overview of my idea, I am posting this as… I need help, I can do a lot, but not all of this, on my own.
Civs and leaders:
Note: Traits do NOT mean the same thing as they do in unmodded Civ4, there are also more of them.
The traits listed are only an idea, input in welcome.
United Federation of Planets:
Jonathan Archer (Expansionist, Scientific)
Jaresh-Inyo (Industrious, Scientific)
Klingon Empire:
Duras (Militaristic, Treacherous)
Gowron (Militaristic, Honorable)
K'mpec (Industrious, Honorable)
Kahless (Honorable, Philosophical)
Romulan Star Empire:
Neral (Treacherous, Scientific)
Shinzon (Treacherous, Expansionist)
Ferengi Alliance:
Quark (Financial, Creative)
Gint (Financial, Philosophical)
Rom (Financial, Scientific)
Zek (Financial, Industrious)
(Don’t ask why they get more then everyone else, I don’t know)
Cardassian Union:
Dukat (Militaristic, Industrious)
The Dominion:
Founder (Expansionist, Militaristic)
(They don’t have names…(?))
Borg Collective:
The Borg Queen (Borg)
Maps:
The maps would all be flat (non-globe), made out of space tiles and planets. Planets would be 1x1 or 3x3 in size and would cover about 38% of the map (they are closer together then they really should be).
Cities and Such:
Cities would be built on planets ONLY (I would make a resource called “colonizable” and a script that would allow cities to be built only on it), they would be capable of “mining:” the space around them (as the max planet size is 3x3, there will always be some space within the city radius) similar to how cities work sea tiles.
All resources (other then the ones on planets) would be mined with a single improvement; a Space Station, and such a station would also add 1 latinum and act as a fortress. For planet resources I will probably keep it similar to how it is for land resources in civ4.
Units:
There will be only ONE type of unit: the star ship. This one unit type will be capable of flying “over” planet tiles and moving across all space tiles. Units within this type would be Colony Ships, Construction Ships and military ship classes.
Religion:
…does not really exist in any large way in Star Trek. Any ideas for what to use in place of religion are very welcome, I don’t want to trash the whole system.
Civics:
Will be very similar to Civ4, just with more Star Trek (extreme) Civics. The religion civics will be replaced with military stance civics.
Buildings:
Will be similar to civ4. The airport will be a Trans-Warp Gateway, Harbor a Space-Port, etc.
Great People:
The only change will be the addition of a Great Officer (Admiral, Capitan, etc), Great Merchant (why was there none in Civ4?), and (possibly) Great Diplomat.
Wonders:
Here is a list of wonders I know are needed, I will add more:
Star-Fleet Command: Adds a Training Facility to every city, Increases Great Officer birth rate.
Zefram Cochrane Memorial: Increases Great Engineer birth rate, 2+ science, gets one Great Engineer when built.
Trans-Warp Hub: Adds a Trans-Warp Gateway to every city, Increases Great Engineer birth rate, 2+ production.
Utopia Planitia Fleet Yards: City produces all units 50% faster, Increases Great Engineer birth rate.
Supreme Assembly: All government Civics? Free up-keep? I don’t know.
Tower of commerce: +4 latinum, all cities generate +2 latinum, free economy civic up-keep, Increases Great Merchant birth rate.
This will be updated.
Civs and leaders:
Note: Traits do NOT mean the same thing as they do in unmodded Civ4, there are also more of them.
The traits listed are only an idea, input in welcome.
United Federation of Planets:
Jonathan Archer (Expansionist, Scientific)
Jaresh-Inyo (Industrious, Scientific)
Klingon Empire:
Duras (Militaristic, Treacherous)
Gowron (Militaristic, Honorable)
K'mpec (Industrious, Honorable)
Kahless (Honorable, Philosophical)
Romulan Star Empire:
Neral (Treacherous, Scientific)
Shinzon (Treacherous, Expansionist)
Ferengi Alliance:
Quark (Financial, Creative)
Gint (Financial, Philosophical)
Rom (Financial, Scientific)
Zek (Financial, Industrious)
(Don’t ask why they get more then everyone else, I don’t know)
Cardassian Union:
Dukat (Militaristic, Industrious)
The Dominion:
Founder (Expansionist, Militaristic)
(They don’t have names…(?))
Borg Collective:
The Borg Queen (Borg)
Maps:
The maps would all be flat (non-globe), made out of space tiles and planets. Planets would be 1x1 or 3x3 in size and would cover about 38% of the map (they are closer together then they really should be).
Cities and Such:
Cities would be built on planets ONLY (I would make a resource called “colonizable” and a script that would allow cities to be built only on it), they would be capable of “mining:” the space around them (as the max planet size is 3x3, there will always be some space within the city radius) similar to how cities work sea tiles.
All resources (other then the ones on planets) would be mined with a single improvement; a Space Station, and such a station would also add 1 latinum and act as a fortress. For planet resources I will probably keep it similar to how it is for land resources in civ4.
Units:
There will be only ONE type of unit: the star ship. This one unit type will be capable of flying “over” planet tiles and moving across all space tiles. Units within this type would be Colony Ships, Construction Ships and military ship classes.
Religion:
…does not really exist in any large way in Star Trek. Any ideas for what to use in place of religion are very welcome, I don’t want to trash the whole system.
Civics:
Will be very similar to Civ4, just with more Star Trek (extreme) Civics. The religion civics will be replaced with military stance civics.
Buildings:
Will be similar to civ4. The airport will be a Trans-Warp Gateway, Harbor a Space-Port, etc.
Great People:
The only change will be the addition of a Great Officer (Admiral, Capitan, etc), Great Merchant (why was there none in Civ4?), and (possibly) Great Diplomat.
Wonders:
Here is a list of wonders I know are needed, I will add more:
Star-Fleet Command: Adds a Training Facility to every city, Increases Great Officer birth rate.
Zefram Cochrane Memorial: Increases Great Engineer birth rate, 2+ science, gets one Great Engineer when built.
Trans-Warp Hub: Adds a Trans-Warp Gateway to every city, Increases Great Engineer birth rate, 2+ production.
Utopia Planitia Fleet Yards: City produces all units 50% faster, Increases Great Engineer birth rate.
Supreme Assembly: All government Civics? Free up-keep? I don’t know.
Tower of commerce: +4 latinum, all cities generate +2 latinum, free economy civic up-keep, Increases Great Merchant birth rate.
This will be updated.