donquixote235
Chieftain
- Joined
- Feb 3, 2003
- Messages
- 48
How does this idea strike you:
Re-design all the landscape so that the entire planet takes on the appearance of a giant city, replete with skyscrapers, tenements, etc.
Instead of controlling a civ, you control a gang, from each of the traditional gang-concepts native to any American city - black gangs, the Italian mafia, Russian gangs, the Irish mob, etc.
Instead of building cities, you "take over turf" by establishing a "hide-out".
Instead of making buildings, you make "rackets" - brothels, bookies, meth labs, etc.
Instead of military units, you make "wiseguys" to muscle your competition.
Instead of religions, you have various illicit drugs (e.g. you "discover" meth or booze); your drug dealers would take the place of priests.
Naturally you would replace your resources with some that are more city-friendly; I'm at a loss to think of any right now, but I'm sure a list could be made.
The tech tree would give the player the feel of evolving a crime syndicate from around the late 1800's to modern day; eras would include Turn of the Century, The Depression, Post-War Boom, and Modern Era.
I would probably suggest making the police replace barbarian units, or perhaps have them be one of the playable civs - they would just be corrupt cops.
What do y'all think?
Re-design all the landscape so that the entire planet takes on the appearance of a giant city, replete with skyscrapers, tenements, etc.
Instead of controlling a civ, you control a gang, from each of the traditional gang-concepts native to any American city - black gangs, the Italian mafia, Russian gangs, the Irish mob, etc.
Instead of building cities, you "take over turf" by establishing a "hide-out".
Instead of making buildings, you make "rackets" - brothels, bookies, meth labs, etc.
Instead of military units, you make "wiseguys" to muscle your competition.
Instead of religions, you have various illicit drugs (e.g. you "discover" meth or booze); your drug dealers would take the place of priests.
Naturally you would replace your resources with some that are more city-friendly; I'm at a loss to think of any right now, but I'm sure a list could be made.
The tech tree would give the player the feel of evolving a crime syndicate from around the late 1800's to modern day; eras would include Turn of the Century, The Depression, Post-War Boom, and Modern Era.
I would probably suggest making the police replace barbarian units, or perhaps have them be one of the playable civs - they would just be corrupt cops.
What do y'all think?