Skitters
Prince
Okay, the base idea of this is this - just because two nations have the same tech, it doesn't neccessarily mean they will implement it to the same level.
That is - due to design and/or training practices - whilst essentially using the same tech, a single unit type could be better/worse than the equivalent from a different nation. It may be for example that one nation has a better design of rifle than another, or it may be that one nation understands using a unit type better. Negative reasons could be because, for example, the loading the new rifle is too fiddly or that the new weapon type ideally needs a re-think in unit formation (ie; units attacking in close formation in an age of machine guns)
I suspect that to to this the mod would need to be in two parts
1) Increase the strength value perhap by a factor of 10, so for example an Archer would have Strength 30, an Axeman strength 50...
2) Upon completion of a tech that leads to a new unit type, there would be a % chance that the unit would either be under or overstrengthed. So for example a Nation could find itself with Archers of strength 35, and Axemen of strength 45. The likelihood of being under/over strength could perhaps be limited to 10-20% at either end of the scale, with perhaps the strength of the unit being increased/decreased by as much as 20%.
UU's would be exempt from this (though still have their strength increased by a factor of 10[/COLOR]!)*, and perhaps the % chance of having an understrength unit would decrease as more nations develop the tech (so being first to a tech could be a longer term disadvantage...)
I'm wondering if this would imply that the game would effectively have to create a UU for for each nation for each unit - so perhaps this approach is a non-starter? Because in theory for any one unit, every nation could have a different strength...
I guess an alternative could perhaps be that units of that type could be given experience points, but that implies that a unit would only ever be better than standard.
Alternatively - if 'negative promotions' are feasible - these could be added....but unless the promotions are unit specific, it implies if an Axe is upgraded to Maceman for example, it would take the benefit/negative with it.
* UU's would be exempt because, to some extent, they already represent this.
Edited Note: after re-reading my OP I saw a number typo's and felt that some elements could be clarified. Additional text to the main body added is Blue
That is - due to design and/or training practices - whilst essentially using the same tech, a single unit type could be better/worse than the equivalent from a different nation. It may be for example that one nation has a better design of rifle than another, or it may be that one nation understands using a unit type better. Negative reasons could be because, for example, the loading the new rifle is too fiddly or that the new weapon type ideally needs a re-think in unit formation (ie; units attacking in close formation in an age of machine guns)
I suspect that to to this the mod would need to be in two parts
1) Increase the strength value perhap by a factor of 10, so for example an Archer would have Strength 30, an Axeman strength 50...
2) Upon completion of a tech that leads to a new unit type, there would be a % chance that the unit would either be under or overstrengthed. So for example a Nation could find itself with Archers of strength 35, and Axemen of strength 45. The likelihood of being under/over strength could perhaps be limited to 10-20% at either end of the scale, with perhaps the strength of the unit being increased/decreased by as much as 20%.
UU's would be exempt from this (though still have their strength increased by a factor of 10[/COLOR]!)*, and perhaps the % chance of having an understrength unit would decrease as more nations develop the tech (so being first to a tech could be a longer term disadvantage...)
I'm wondering if this would imply that the game would effectively have to create a UU for for each nation for each unit - so perhaps this approach is a non-starter? Because in theory for any one unit, every nation could have a different strength...
I guess an alternative could perhaps be that units of that type could be given experience points, but that implies that a unit would only ever be better than standard.
Alternatively - if 'negative promotions' are feasible - these could be added....but unless the promotions are unit specific, it implies if an Axe is upgraded to Maceman for example, it would take the benefit/negative with it.
* UU's would be exempt because, to some extent, they already represent this.
Edited Note: after re-reading my OP I saw a number typo's and felt that some elements could be clarified. Additional text to the main body added is Blue