Mod Manager

emmy-sama

Chieftain
Joined
Feb 18, 2025
Messages
1
Hey! Im attempting to create a mod manager and was wondering if anyone could give me any insights they are learned so far. One thing im trying to find out right now is how the game manages mods. I know there is a sq-lite database but Im not sure if I can just add and remove mods because it seems the game does some setup with the mods on startup. So instead my plan right now was just to move mods between the mods folder and a holding folder like other mod managers do. But if anyone knows more about the mod setup the game does lmk or if you have anything else you think I might find useful! Once I get a fairly working version I will throw it up on git hub and share it should be in the next couple days!
 
All that it takes to install or uninstall a mod is to have it in the mods folder. If the mod makes changes to any of the sqllite dbs, it has to do it every time that it is loaded. None of the changes are permanent, except changes might be made to the save file. You should not change mods while already in the middle of a save game for that reason. New mods, new game.
 
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