GeeVee
Chieftain
Removes wealth as a crafting ingredient for all recipes. This mod makes claiming resources and trade more meaningful.
I have only tried it for approximately 100 turns, but so far the game still feels balanced. I don't know if this would work in the middle and late game (which needs a lot of balancing anyway). Some future fine tuning could be needed (like reintroducing wealth for some goods as a supply, possibly at a greater cost). Any feedback is appreciated.
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I have only tried it for approximately 100 turns, but so far the game still feels balanced. I don't know if this would work in the middle and late game (which needs a lot of balancing anyway). Some future fine tuning could be needed (like reintroducing wealth for some goods as a supply, possibly at a greater cost). Any feedback is appreciated.
Download