RobHunt
Chieftain
Well that's interesting... on a lark I decided to go and try to disable on a per-civilization level. I even went to so far as to also make it no-trade and no-goody hut and bDisabled... True I can't click on it, but if I click on something that requires it, I start researching it...
Methinks we may have found a bug here...
And yeah that wouldn't affect what we want to do here with this mod idea but it would really put a big hole into some of the really neat mod ideas like mimicing the SciFi game from Test of Time... although perhaps this could be fixed by an especially ambituous modder once the SDK comes out if Firaxis neglects to do so...
RH
Methinks we may have found a bug here...
And yeah that wouldn't affect what we want to do here with this mod idea but it would really put a big hole into some of the really neat mod ideas like mimicing the SciFi game from Test of Time... although perhaps this could be fixed by an especially ambituous modder once the SDK comes out if Firaxis neglects to do so...
RH