Hello everyone!
I love Civ4, and when I discovered FFH, that turned to love². I'm looking to crank that up to love³. This is where you come in!
My absolute favorite part of a Civ game is exploring the terrain at the beginning of the game (or coming across an undeveloped area of the world later in the game). I enjoy discovering new resources, unique improvements, weird terrain formations, tribal villages, and barbarians. And then I love smothering all that stuff in my cultural borders!
Essentially, I love games with unfettered exploration, but what can ruin that for me is when I find that my newly-awakened civilization of explorers woke up just around the bend from a nation of... well, not me. Granted, I recognize that other civilizations are necessary for a satisfying endgame (right?), but it's that early game with simple cities to run and simple solutions to military conflicts that I enjoy the most so that I can concentrate on exploration. After that... well, my interactions with the other civs have to be particularly interesting or satisfying for me to continue the game, many times.
It's very possible from many of the other strategy conversations I see on these forums that my viewpoint is in the minority, and I'm okay if someone has a strong viewpoint about the endgame that they want to share, but what I'm asking for right now is a recommendation for a mod that would enhance the exploration aspect of the game, preferably one that works with FFH. Maybe some new things to discover? A way to keep other civilizations at bay or less worried about expansion? I'm open to most ideas. The best I've managed so far are custom games with massive continents and few civs. That was fun for a while, but now I'm looking for new things to explore.
Thanks in advance for any suggestions!
I love Civ4, and when I discovered FFH, that turned to love². I'm looking to crank that up to love³. This is where you come in!
My absolute favorite part of a Civ game is exploring the terrain at the beginning of the game (or coming across an undeveloped area of the world later in the game). I enjoy discovering new resources, unique improvements, weird terrain formations, tribal villages, and barbarians. And then I love smothering all that stuff in my cultural borders!
Essentially, I love games with unfettered exploration, but what can ruin that for me is when I find that my newly-awakened civilization of explorers woke up just around the bend from a nation of... well, not me. Granted, I recognize that other civilizations are necessary for a satisfying endgame (right?), but it's that early game with simple cities to run and simple solutions to military conflicts that I enjoy the most so that I can concentrate on exploration. After that... well, my interactions with the other civs have to be particularly interesting or satisfying for me to continue the game, many times.
It's very possible from many of the other strategy conversations I see on these forums that my viewpoint is in the minority, and I'm okay if someone has a strong viewpoint about the endgame that they want to share, but what I'm asking for right now is a recommendation for a mod that would enhance the exploration aspect of the game, preferably one that works with FFH. Maybe some new things to discover? A way to keep other civilizations at bay or less worried about expansion? I'm open to most ideas. The best I've managed so far are custom games with massive continents and few civs. That was fun for a while, but now I'm looking for new things to explore.
Thanks in advance for any suggestions!