mindseye1220
Chieftain
- Joined
- Feb 28, 2008
- Messages
- 31
If I knew how, I'd do it myself... But is there anyone who knows how to make Musketmen etc. ranged? Sorry if this has already been requested or created. Thanks! 

The only problem then is that you wouldn't have anyone to capture cities.... Uh nevermind.
*sigh*I've been looking through the XML files (complete newbie) and it seems like you could just make them all UNITCOMBAT_ARCHER classes, but then they'd lose their ability to melee attack. Without there being a CombatClass that can attack both ways, can anyone give me a brief overview of what I'd need to do to add a whole new UNITCOMBAT_GUNPOWDER class? I'm kind of at a loss.
Very interesting plan, TheCaptn. However, I'd either reduce the range of tanks to 2 (for gameplay reasons) or increase that of artillery and later bombard units to 4. Point is artillery units should always outrange armour, obstacles aside. Realistically, the former have ranges around 10 times greater.
Having range 4 late bombard units would also create an interesting need for spotters, I believe, for artillery to enjoy its maximum range, given it'd be presumably outside its normal vision.
So give them a range of 1, while morters would have a 2. Can archers really shoot from the mainland to island?Grenadiers throw hand grenades. They have nowhere near the range of standard ranged units.
Spotters, sounds like an upgrade path for scouts.