[Mod/Scenario Idea] Space - For general use

Richosh

Chieftain
Joined
Oct 25, 2005
Messages
48
Location
EArth
Well, me again, do not know if this has already been talked about.
See, I want to create a sci-fi scenario.
For that one would need huge amounts of space, this can be substituted for now by using the water. And on another Note, what about the worlds? Well, I thought about one-tile-planets, first creating a map-script since even islands are big enough for about 9 citys on huge (unfortunately) and there is no tiny islands script yet, or maybe I´m just blind.
Well, continuing the Idea, taking ships for spaceships (naturally) and such, but that would come later. For now, first the idea of creating one-tile-island-scripts.
How do I do that?
 
Don't you think at least 9 tile islands?

I don't have the files available at the moment so I can't look into it but I don't think it would be impossible to make 1 tile islands.

I think a space mod could work quite well in civ. It would require a LOT of modded graphics though.
 
It's a LOT of work to get the Map Gen to behave that way...

Especially because the maps in Civ4 are smaller, it's probably more productive to MANUALLY create the whole map... (FYI ;))
 
Well space would have to be the sea. Therefore all big starships (lets use star wars as an easy example) such as a star destroyer would only move on sea zones, and could bombard from sea and carry fighters (which would technically be planes).

Planets, asteroid fields, gas giants, moons, can all be simulated easily by different land types. Such as hills being asteroids, moutains being gas giants, moons and planets being certain land types dependent on what benefits and types they are.

Of course, thats only the basic outline, someone has to make all these graphics (Not as easy as civ2 was with fantastic worlds and the editor eh guys ;))
 
Take a look at the Star Trek thread, same idea but it would be easier to do (imo) because there is such a giant concept to base it on.
 
It'd be just as easy or difficult with any science-fiction universe, whether it be SW, ST, B5 or whatever.
 
I dont think it would work verry well, has anyone even come out with a decent way to mod terrain yet?
If you are bent on doing it then I would sugest that you talk to some of the Civ 3 poeple before you get very far.
 
69king said:
Don't you think at least 9 tile islands?

I don't have the files available at the moment so I can't look into it but I don't think it would be impossible to make 1 tile islands.

I think a space mod could work quite well in civ. It would require a LOT of modded graphics though.

Well, that would make for some huge planets, to be exact, could be gas giants. BTW, do you mean with this 3x3 tile planets or 9x9tile? And of course, a lot of modded graphics might be needed, but graphics are second priority, first the basic system, as soon as that would be running, the graphics.

jbfballrb said:
make an archipelago map, tiny islands. lots of 3, 4, 5 tile islands, and in one game with that map, ive seen two islands that have two cities, and none with three.

I think that shows why a new map-script might be wise to be created or if that doesn´t work a scenario map.

I am the Future said:
I dont think it would work verry well, has anyone even come out with a decent way to mod terrain yet?
If you are bent on doing it then I would sugest that you talk to some of the Civ 3 poeple before you get very far.

I do not want to mod terrain, rather what I am mooding is´how it looks and how much of it is there, not its quality.
 
You may want to create different sized islands without being able to build a town in the middle (so they can still build ships).

Moon-sized: 4x4 circle
Earth-like: 8x8 circle (room for 2-3 cities)
Mars-like: 6x6 circle
(no cities in the interior)

Miners (workers) could be the only ones allowed into the interior of planets (but not the core).

Orbital deployers (Work boats) can build satelites that can supply shields (astroid mining), food (hydroponics), and commerce (space station). Maybe even power, if possible. Space by itself will be worthless without them.

The planet itself would have resources inside of it (not on surface), and would provide the initial food/shields/commerce. Though worthless planets could have satelites delivered to make them productive.

Space could be shallow (orbit), and ocean (outer space). Some units could only stay in orbit, like sensor packages with 4-5 sight radius.
and so on.
 
Hi, I'm planning to develop a Civ4 Space-Terrain during my winterholidays in february. The experiences with SpaceTerrain in Civ3 show that it's better to create small multi tiled planets. But to avoid possible land cities on to big planets I recomment to have only planets on which every tile has access to the coast ( Space ) . There might be 4-tiled planets , 1-tiled moons and 5-tiled Gasgiants ( 5 tiles in form of a cross ).

I think with bigger planets you might not get much star-systems on a map.
The possibility of only one-tiled planets (like my Civ3 SpaceTerrain Mod) leads to starsystems where ervey tile (Planet, Moon, Asteroid) has a connection to each other so that you could use the surrounding resources. The result is in most cases one city per system :rolleyes:

3D - Terrain : Well, I think one has to create a sphere witch could be placed like a mountain. (for one tiled stuff)
But with Multi-tiled planets you'll have the problem to combine all the coastline-parts to a really round mass :sad:

Finally it will be really cool, if this sphere moves around a star, maybe on tile each turn :goodjob:
.. at least it should turn around it's own axis.. ;)
 
Lehawk said:
You may want to create different sized islands without being able to build a town in the middle (so they can still build ships).

Moon-sized: 4x4 circle
Earth-like: 8x8 circle (room for 2-3 cities)
Mars-like: 6x6 circle
(no cities in the interior)

Miners (workers) could be the only ones allowed into the interior of planets (but not the core).

Orbital deployers (Work boats) can build satelites that can supply shields (astroid mining), food (hydroponics), and commerce (space station). Maybe even power, if possible. Space by itself will be worthless without them.

The planet itself would have resources inside of it (not on surface), and would provide the initial food/shields/commerce. Though worthless planets could have satelites delivered to make them productive.

Space could be shallow (orbit), and ocean (outer space). Some units could only stay in orbit, like sensor packages with 4-5 sight radius.
and so on.

Interesting, to some part my idea was the same. So, the question still is, how does one build a script for this?

Vadus said:
Hi, I'm planning to develop a Civ4 Space-Terrain during my winterholidays in february. The experiences with SpaceTerrain in Civ3 show that it's better to create small multi tiled planets. But to avoid possible land cities on to big planets I recomment to have only planets on which every tile has access to the coast ( Space ) . There might be 4-tiled planets , 1-tiled moons and 5-tiled Gasgiants ( 5 tiles in form of a cross ).

I think with bigger planets you might not get much star-systems on a map.
The possibility of only one-tiled planets (like my Civ3 SpaceTerrain Mod) leads to starsytems where ervey tile (Planet, Moon, Asteroid) has a connection to each other so that you could use the surrounding resources. The result is in most cases one city per system :rolleyes:

3D - Terrain : Well, I think one has to create a sphere witch could be placed like a mountain. (for one tiled stuff)
But with Multi-tiled planets you'll have the problem to combine all ne coastline-parts to a really round mass :sad:

Finally it will be really cool, if this sphere moves around a star, maybe on tile each turn :goodjob:
.. at least it should turn around it's own axis.. ;)

In short. Sweetastic!
 
Back
Top Bottom