[MOD] SD Culture Conquest

Why did you remove population loss? You don't think invading a city (whether in old or new times) could decrease the population by several thousands? Resistence from the country-men, descrimination from the invadors, buildings destruction, spread of disease coz of dead bodies, along with some othe factors...

Btw it says cannot be played with multi-player.. is this valid even if I REPLACED the original civ files with it, and my partner did the same?
 
Re multiplayer, dunno... its an arbitrary toggle in Mods/sdCultureConquest/sdCultureConquest.ini - I'd forgotten about it as I don't do the MP thing.

Just 'flick' that toggle and you'll be MP capable. I'll toggle it myself for the next version.

As for the pop loss, sorry for the confusion. I don't remove the actual population loss itself, just the part of my original culture calculation that took it into account. Doing that killed off too much culture for a reason that was out of anybody's control. Besides, London's culture didn't lose overmuch due to loss of population during the Plague/Fire.
 
I don't know the importance of the .ini file anyway.. what happens if I remove it? Especially that I combine many mods together

So you say I put multiplayer = 1 instead of 0?
 
SD-CultureConquest.v1.30-Paasky.zip
wuts that??
 
Doesn't work...

Perhaps because I simply put the CultureConquest & ToolKit directly into the python folder, but I don't have anything else in that folder?

Although I did figure out a new way: Edit the CIV4CultureLevelInfo.xml sothat the largest borders come from just 1 culture point & have the courthouse (auto-created in all cities by the palace) be the only building to create culture (1 per turn).

See how I'm thinking like stuff were done in civ3 ;)
 
Stoned read my post!!
 
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