
The big progress in this release:
There are now 13 total new civs in this mod, and 16 leaderheads. These civs origininated in SuperCiv, but I've now refinished them all extensively. All of these civs now have completed 'pedia entries, reworked UU's with pedia data, leaderheads with full 'pedia data and historical first contact quotations, correctly functioning flags and emblems, and ALL 16 LEADERHEADS have custom soundtracks! I'm really happy with the way the new civs have polished up and I think they're now a nice addition to this mod.
Also in this version:
-9 new promotions from Zuul's Perks & Promos.
-Cultural Decay fixed
-Hyapist Unit changed to make it more useful.
-Magellan's Voyage changed a bit, now only affects local city.
-Changed Main Menu soundtrack and graphic (just fun stuff).
This version is not compatible with version 2.21 savedgames.
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Full Version Info
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Version 2.23 -- Extensive additions to fill in existing framework of versions 2.0-2.2
-Added custom music for all 16 new leaderheads (total of 29 NEW diplomacy soundtracks, plus 11 others already included)
-Added new intro screen music, just for fun, and tweaked the title graphic. Good stuff.
-Added custom first contact text for all new leaderheads.
-Added civiopedia entries for: Barbarian Leader, Barbarian Tribe, carrack, ethiopian archer
-Added new promos from Perks & Promos: Defense 1-4, Shock 3, Cover 3, Sentry 3, Formation 2, 3.
-Worked on Flags...and worked, and worked. Fixed about dozen mistakes in the original implementation. Flags are now customized (and NOT WHITE!) for all 13 new civs. (Check out Carthage--love the alpha mask!)
-4 new ancient era soundtracks (brings total to 10)
-Changed UU's Stats for Ethiopian Archer, Babylonian Bowman, Macabee, Currah, Viking galley, Galic Warrior to make them more intersting, more useful, and more civ-appropriate.
-Changed Hyapist stats: str 5, city def 25%, cit att: 10%, does NOT require copper or iron (hope to balance this unit in the face of the much more powerful and useful axeman. Civs without Cop/Iron can still build this one.)
-Changed Magellan's Voyage: Global sea plot yield change dropped and coastal trade routes dropped, now grants +2 commerce per sea plot in this city and +2 trade routes in this city. Less powerful overall than before, but still a good wonder so still expensive.
-Modified Cultural decay to correct some odd behavior. Cities should no longer get stuck at one square borders. Also, min culture is now 10.
-Changed jails: now -25% war weariness AND +1 happiness. Bit more useful now.