Plux
Emperor
Hi I`m pretty new to modding, espec. Civ 5, so I was hoping to ask the right question before wasting too much time on maybe an obvious issue.
I wanted to mod the stone resource to copy the wonder accelerated production capability ffrom marble, but then for buildings. So I went to find out about ModBuddy and the XML structures and found this:
<Row>
<Type>RESOURCE_MARBLE</Type>
<Happiness>4</Happiness>
<TechCityTrade>TECH_MASONRY</TechCityTrade>
<Description>TXT_KEY_RESOURCE_MARBLE</Description>
<Civilopedia>TXT_KEY_CIV5_RESOURCE_MARBLE_TEXT</Civilopedia>
<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType>
<ArtDefineTag>ART_DEF_RESOURCE_MARBLE</ArtDefineTag>
<AltArtDefineTag>ART_DEF_RESOURCE_MARBLE</AltArtDefineTag>
<WonderProductionMod>15</WonderProductionMod>
....
Now my question is if I copy this tag in the stone XML, how/where do I alter the game logic/XML parser to incorporate the new to make <BuildingProductionMod> XML-tag..
I wanted to mod the stone resource to copy the wonder accelerated production capability ffrom marble, but then for buildings. So I went to find out about ModBuddy and the XML structures and found this:
<Row>
<Type>RESOURCE_MARBLE</Type>
<Happiness>4</Happiness>
<TechCityTrade>TECH_MASONRY</TechCityTrade>
<Description>TXT_KEY_RESOURCE_MARBLE</Description>
<Civilopedia>TXT_KEY_CIV5_RESOURCE_MARBLE_TEXT</Civilopedia>
<ResourceClassType>RESOURCECLASS_LUXURY</ResourceClassType>
<ArtDefineTag>ART_DEF_RESOURCE_MARBLE</ArtDefineTag>
<AltArtDefineTag>ART_DEF_RESOURCE_MARBLE</AltArtDefineTag>
<WonderProductionMod>15</WonderProductionMod>
....
Now my question is if I copy this tag in the stone XML, how/where do I alter the game logic/XML parser to incorporate the new to make <BuildingProductionMod> XML-tag..