Michelangelo said:Thanx tdb,
I installed version 0.4 and the library required and started to work. I use some EFA, MSDA mods and other non-game altering mods.
I set the preferences, and expected the mod directory that I set in the preferences to be the directory when I opened to look for a mod to create via CREATE MOD menu option. However it started in the standard mod dir.
Yeah, I guess that configuration option can be pretty confusing... The mods directory is where the difference files get stored. I should probably change it to something else. Storage directory perhaps? Do you have suggestions?
Michelangelo said:I had to change the customassets folder name that comes with most mods to assest for your program to work. Is this the way to do it, or should it also work with the customassets dir-name.
That's as expected. AFAIK, Civ4 only looks for an Assets directory under mods. If this is wrong, I can make it also detect CustomAssets.
Michelangelo said:BTW when I close the modder and reopen it, the mod I just created is not displayed, clicking refresh doesn't solve it, only when I click in the listbox, the mod-properties are displayed and if I say "save" the mod is displayed again.
Weird. Sounds like some kind of glitch in updating the window. Are you saying that the mod properties window is displayed right away when you click on the list? It shouldn't be until you select Mod Properties from the menu. Does this trick make all mods show up or only that one?
What versions of GTK and Gtkmm do you have?
Michelangelo said:It looks like there are some small glitches in the finishing in this gem. Or i'm doing something competely wrong![]()
Indeed, that's why the version number begins with a 0. Any feedback on bugs or possible enhancements is welcome.
Michelangelo said:BTW, where do you store the diff-info??
As previously noted, into the directory labeled "mod directory" in the preferences. By default this will be a directory called "mods" under civ4modder's directory. (Pay attention to the "working directory" setting if you're making shortcuts.)