TheNiceOne
Emperor
Hi,
I just started playing CiV for a bit again, and immediately started thinking of the one mod I would really like to have: A mod where the difficulty changes during the time of one game.
I'm more of a builder than a warmonger, and really enjoy the early phases of CIV when I discover the land and build it up, so I prefer not playing on a too high difficulty then (Prince or King) to avoid starting with a great disadvantage. However, with those settings the game is interesting and competitive for a while, but becomes quite easy from around the middle age, and way too easy by the time I reach the industrial era.
So what I'd want is a mod where you could set up the typical AI bonuses such as happiness, gold, production and science, to be low when the game starts, but then slowly grow over time. Ex: AI Building cost (which is 100% on Prince or below, and 50% on Deity) could be set to 100% at game start, and 50% at a certain turn (close to the end turn), and then slowly decrement for each turn, thus be around 75 at the middle of the game.
I don't think such a mod exists, so I guess I'm asking if such a mod is possible to create, and if an experienced modder could give me some hints for where to start. I've never modded for any Civ game, but I'm a professional software developer and have extensive modding experience from one game (Oblivion), so I should be up to the task if it is at all possible.
Thanks
I just started playing CiV for a bit again, and immediately started thinking of the one mod I would really like to have: A mod where the difficulty changes during the time of one game.
I'm more of a builder than a warmonger, and really enjoy the early phases of CIV when I discover the land and build it up, so I prefer not playing on a too high difficulty then (Prince or King) to avoid starting with a great disadvantage. However, with those settings the game is interesting and competitive for a while, but becomes quite easy from around the middle age, and way too easy by the time I reach the industrial era.
So what I'd want is a mod where you could set up the typical AI bonuses such as happiness, gold, production and science, to be low when the game starts, but then slowly grow over time. Ex: AI Building cost (which is 100% on Prince or below, and 50% on Deity) could be set to 100% at game start, and 50% at a certain turn (close to the end turn), and then slowly decrement for each turn, thus be around 75 at the middle of the game.
I don't think such a mod exists, so I guess I'm asking if such a mod is possible to create, and if an experienced modder could give me some hints for where to start. I've never modded for any Civ game, but I'm a professional software developer and have extensive modding experience from one game (Oblivion), so I should be up to the task if it is at all possible.
Thanks
