The concept I am pushing is actually for YOU to be able to discuss Code Corner, since you are generally the main energy behind the conversation if the guest of the week doesn't step it up himself.
I would encourage you to specifically avoid talking about the actual code used, but just to ask the creator (in thread or PM) what the possibilities are for his new work. Or just to randomly speculate yourself.
With the Artwork you already do this:
"Man, I'd tear some &%*(& up with this guy. He's got a little flamethrower and (*&$. Wouldn't that be great if when he killed a unit they like... rolled around on Fire and (*&@$#%?"
So do the same with small parts of a mod (taking
Random Invisibility Mod just because I know nothing about it either):
"Dude, he says that like, there is only a CHANCE to see the units now. So I could see your huge blockade of Destroyers with my little Sub and be like: Yeah? Well I just promoted to Stealth Engines *(&$%! So I'll totally get right past all of you, maybe... I mean, wouldn't that be awesome to park your sub right outside their city and then be all like 'Oh *(&)( man, I hope he doesn't manage to see me this turn!'
He says that you can set the chance to see an invis type on a per unit basis too. So I could make an "Inspector Gadget" unit which has some small as (*@$&% chance to see every invisible type there is, just to screw with my opponents and make them wonder if they can sneak up on me or if I'll totally gank their $#@%@"
No need to actually mention the code itself, and since you are just focusing on one set of possibilities it should open up more discussion, plus you might be totally wrong about what the mod actually lets you do, but inspire someone to go out and write what you talked about because it seemed useful
(Granted, some mod concepts don't give way to much discussion. Like
Tsentom's Python Traits which was the first random one I clicked on. I can't go into much detail about how many things you can do with a trait that starts your city at size 2 instead of size 1. BUT, since he has a LOT of changes, I COULD talk about what sort of other traits I could design by mixing and matching what he already made. Or speculate which combinations of the traits he designed would be the most powerful)