Modding Aggressive and Protective Traits

thinkingnut

Warlord
Joined
Sep 18, 2013
Messages
146
Hello All,

I'm trying to improve the Aggressive and Protective traits in the following ways but don't know how:

1. Aggressive: +100% gold when pillaging.

2. Protective: Stops people from pillaging you.

Am pretty sure this can't be done via XML. Anyone know how this can be implemented through Python?

Many thanks! :)
 
It looks strongly to me like the sort of thing that would be possible.

Tsentom1's version of Himeji Castle (forum thread here) has a doubled-gold-from-pillage effect. You'd have to have enough Python savvy to remove its other effects from the code, most likely.

**IIRC** Platyping has a wonder that prevents its owner's farms from being pillaged. Here's that thread.

Now, disinterring those effects from wonders and associating them with traits? That's beyond my Python savvy...
 
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