Modding attitude

Craig_Sutter

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Joined
Aug 13, 2002
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Calgary, Canada
In Civ 4, I could alter the AI attitudes to each other in the map file itself. If I remember correctly, each team or civ could have a positive, 0 or negative at start attitude to every other civ. Thus, as a mod, I could encourage certain historic events and invasions.

How do I do this in Civ 5? I don't know how to get into the map files themselves, but the worldbuilder does not allow me to do so either, not even setting "at war" at the beginning of the scenario.

Help would be appreciated... I want my Vikings attacking the Anglo-Saxons, Britons and Irish, not each other... at least at the beginning :).

Thank-you.
 
Unfortunately, we're VERY limited in modifying empire-on-empire relations. You can use Lua to force civs into states of permanent war with each other, but you can't do minor shifts in relations. You'll have to wait for the SDK for that.

(Note that you CAN adjust empire-vs-city state relationships easily.)
 
That's too bad.

I suppose if I make one empire friendly to a city state, and the other an enemy of that same one, that may, by extension, cause the empires to gradually have worse and worse relations. I'm not certain if it works like that, though, because the game engine might not make that sort of inference. Does it? Does it say the enemy of my friend is my enemy? Or conversely, the enemy of my enemy is my friend?
 
Does it say the enemy of my friend is my enemy? Or conversely, the enemy of my enemy is my friend?

The enemy of my enemy is my enemy's enemy; no more, no less.

And no, it doesn't do that sort of second-order relationship if you try to use city-states as an intermediary; while the other might get upset if they'd declared protection over that city-state, but you can't trigger that manually either. It's something we've asked for for a long time, of course.
 
Let's hope this particular issue get's addressed with G&K. If you're really desperate, you can kludge a relationship effect by staging culture bombs or other things (but this is really advanced).
 
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