New to modding now that I have all this free time due to the pandemic. But I wanted to clear up some of my misconceptions I have. From my reading of Kael's guide, when I make a mod, all my XML files are converted into a SQL database and then used by the game. This data base is called Civ5CoreDatabase or Civ5DebugDatabase I'm nor sure which one or the different between them yet.
Anyway, I have been running my mod in conjunction with the community patch because I want it to be compatible. So far I have been able to add a new civ and add some unique units and buildings but I though, "hey can I mod a mod"? The community patch adds a "pathfinder" unit and gives it to you at the start of the game and I wanted to see if I could change it in some way.
So I run civ5 with the mods and play one turn. Then I open the SQL"Civ5CoreDatabase" database with "SQLite Spy" and search for the unit in different tables. But I can't find it. Then I think "well I have made a civ let me look for it in these tables." But again I cant find my civ. So this means that my fundamental understand of xml going into the SQL must be wrong. My main question is, where can I look to find data added by mods?
Cheers
Anyway, I have been running my mod in conjunction with the community patch because I want it to be compatible. So far I have been able to add a new civ and add some unique units and buildings but I though, "hey can I mod a mod"? The community patch adds a "pathfinder" unit and gives it to you at the start of the game and I wanted to see if I could change it in some way.
So I run civ5 with the mods and play one turn. Then I open the SQL"Civ5CoreDatabase" database with "SQLite Spy" and search for the unit in different tables. But I can't find it. Then I think "well I have made a civ let me look for it in these tables." But again I cant find my civ. So this means that my fundamental understand of xml going into the SQL must be wrong. My main question is, where can I look to find data added by mods?
Cheers