Orange1861
Warlord
- Joined
- Apr 16, 2017
- Messages
- 131
Hello! I'm making a mod that aims to try to rebalance civilizations. I'm struggling on getting the localization to change (it's not doing anything), code is below: The goal is to add +0.5 Housing to the Spanish Mission text (I already got it working in game).
XML Text Change file:
Modinfo
XML Text Change file:
Code:
<GameData>
<LocalizedText>
<Replace Tag="LOC_IMPROVEMENT_MISSION_DESCRIPTION" Language="en_US">
<Text>Unlocks the Builder ability to construct a Mission, unique to Spain.[NEWLINE][NEWLINE]+2 [ICON_Faith] Faith and +0.5 [ICON_Housing]. Additional +2 [ICON_SCIENCE] Science once Cultural Heritage is discovered. +2 [ICON_Faith] Faith, +1 [ICON_PRODUCTION] Production, and +1 [ICON_Food] Food if on a different continent than your [ICON_Capital] Capital. +1 [ICON_Science] Science for every adjacent Campus and Holy Site district.</Text>
</Replace>
</LocalizedText>
</GameData>
Modinfo
Code:
<GameData>
<LocalizedText>
<Replace Tag="LOC_IMPROVEMENT_MISSION_DESCRIPTION" Language="en_US">
<Text>Unlocks the Builder ability to construct a Mission, unique to Spain.[NEWLINE][NEWLINE]+2 [ICON_Faith] Faith and +0.5 [ICON_Housing]. Additional +2 [ICON_SCIENCE] Science once Cultural Heritage is discovered. +2 [ICON_Faith] Faith, +1 [ICON_PRODUCTION] Production, and +1 [ICON_Food] Food if on a different continent than your [ICON_Capital] Capital. +1 [ICON_Science] Science for every adjacent Campus and Holy Site district.</Text>
</Replace>
</LocalizedText>
</GameData>