Modding New Unit Graphics

white rabbit

Chieftain
Joined
Jun 5, 2005
Messages
39
Location
London UK
Ok - Im very keen to try creating some cool new units for Civ 4. I can use 3d Studio and other 3d modelling software such as autocad, maya and rhino. Looking at the graphics in the game, they dont look too complicated - simple polygon 3d models, probably solids with mapped textures.

Problem: There does not seem to be currently a way to modify or create new units, however, other than apply skins (different colours) to the existing models.

My summary of the notes on modding unit graphics in Stickys "modders Guide to Civ 4" (which you may wish to check out) is this:

the graphics used in the game were created on a piece of software called "milkshake 3d" and are NIF files, which are not currently exportable.

Does anyone know how to import the NIF files into 3D studio, or export them back?
is this "milkshake 3d" software (whatever that is!:)) available?

the models cant be too complex... surely if they can be opened and saved in more common modelling software they could be accessible. it would be very easy to manipulate the existing 3d models to create new units, and with some more effort create new ones. then scenarios on Civ 4 will really fly.
anybody any ideas?
 
Soren said that they'd be releasing plugins to make units "in the coming months" about a month ago. It was unclear if these plugins would come with the SDK or not. The specific software packages which the plugins would be for was not mentioned, although in an earlier interview I think Soren said that Max would be the program to use.

Having said that, there is a third party group working on .nif exporters for Maya and Blender (a free program). Their website is at http://niftools.sourceforge.net/ . At the moment I think they're working out the format of the Civ 4 .nifs, which are a newer version to what they've seen before.
 
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