Sandgrounder
Chieftain
- Joined
- Jan 11, 2011
- Messages
- 13
Moderator Action: Posts moved from a thread about installing mods on a Mac. This is a different topic.
Must admit I've been looking at trying to get my own simple mods working using ModBuddy on my Bootcamp Windows 7 system. Trouble is there is no official documentation on it, and that which does exist on here makes an awful lot of assumptions about your knowledge in that it misses out some pretty basic things.
So being fairly computer literate, I have decided to try my own way. Based on what I have found, it seems that Civ V creates a database from numerous files, and then uses this in the game. So there are two options - amend the initial source files, or amend the created database. The first is a no-no mainly because all your hard work will be lost when the game is updated, and also because if you get it wrong, the game won't run - which isn't too bad as you can restore them … you did take a copy of the files before you changed them, didn't you ?
Therefore, the database update seems to be the way to go.
This does require some SQL knowledge, however - but if you have it, then get hold of Firefox's SQLite Manager (a free Add-On) and off you go. Except that it does take some messing around to find what information is held where, and how it relates to the XML files. My advice is to start off with something simple: for example, I intend to try and tweak the Longbowmen and Ship of the Line attributes for starters, just to make sure that I understand things correctly. Next step will be to try and resurrect the Redcoat from Civ IV.
If I get things working then I'll put together an eejit's guide - whether or not the SDK will ever arrive for we Mac users I'm not sure, but from what I've seen of ModBuddy, we're not missing much.
Must admit I've been looking at trying to get my own simple mods working using ModBuddy on my Bootcamp Windows 7 system. Trouble is there is no official documentation on it, and that which does exist on here makes an awful lot of assumptions about your knowledge in that it misses out some pretty basic things.
So being fairly computer literate, I have decided to try my own way. Based on what I have found, it seems that Civ V creates a database from numerous files, and then uses this in the game. So there are two options - amend the initial source files, or amend the created database. The first is a no-no mainly because all your hard work will be lost when the game is updated, and also because if you get it wrong, the game won't run - which isn't too bad as you can restore them … you did take a copy of the files before you changed them, didn't you ?
Therefore, the database update seems to be the way to go.
This does require some SQL knowledge, however - but if you have it, then get hold of Firefox's SQLite Manager (a free Add-On) and off you go. Except that it does take some messing around to find what information is held where, and how it relates to the XML files. My advice is to start off with something simple: for example, I intend to try and tweak the Longbowmen and Ship of the Line attributes for starters, just to make sure that I understand things correctly. Next step will be to try and resurrect the Redcoat from Civ IV.
If I get things working then I'll put together an eejit's guide - whether or not the SDK will ever arrive for we Mac users I'm not sure, but from what I've seen of ModBuddy, we're not missing much.