Modding question re Planetfall citysets

orlanth

Storm God. Yarr!
Joined
Nov 17, 2001
Messages
1,805
Hi there,

I've been making an interplanetary colonization mod for Civ4 Colonization (check out the playable beta here at Colonization: 2071) and am of course trying to work in a good dose of the awesome Planetfall graphics.

So I'm now trying to adapt (ok, plagiarize, :assimilate: ) the Caretaker cityset graphic from Planetfall for use as a Terrain Feature representing alien ruins. I've run into a roadblock because the cityset is one nif file containing all of the buildings as nodes floating in space, while Civ4ArtDefinesFeature.xml uses the <ModelFile> tag to load one nif file per separate building. A question for the experienced modders/nif artists out there; is there some way I can use the node for each building while making a Terrain Feature? Alternatively If there's a simple way to just use the cityset itself as a single feature, but somehow change the nif so the buildings don't appear to be spread out and floating, that should work fine too. Thanks in advance for any help, and if you have Colonization try out the beta & let me know any comments!
 
The easiest solution is to take apart the caretaker niffile and save each building as its own niffile.
That's the solution from the top of my head. I don't know if it is possible to single out specific parts of a niffile for features since I haven't checked this file in Colonization yet. If possible, that would resource-wise (RAM I mean) be better of course.
 
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