I'm having great fun with Dale & co's Road to War mod at the moment, but I'd like to play around with the way vassalage works, to make it fit more with a WWII vibe (basically changing from a system of master-vassal to one of guarantor-guaranteed nation, but where the 'guarantee' is stronger than just a defensive pact). I'd like to know if the changes I want to make are feasible for someone who's good with xml but crap with Python. So, here are the things I'd like to do:
1. Change what the vassal's master gets from having vassals (I think that as a default the master gets +1 global happiness and some extra maintenance, no?).
2. Change it so that it's very easy for the vassal to break free of its master (really, the guaranteed nation should be able to break free pretty much whenever it pleases).
3. Add in a second kind of vassalship to represent master-puppet relations (more like the default vassalship).
4. Make it so that the player can offer to become a vassal of an AI.
So, are any of these possible without any real Python work? I'd be happy if I could manage two out of four.
1. Change what the vassal's master gets from having vassals (I think that as a default the master gets +1 global happiness and some extra maintenance, no?).
2. Change it so that it's very easy for the vassal to break free of its master (really, the guaranteed nation should be able to break free pretty much whenever it pleases).
3. Add in a second kind of vassalship to represent master-puppet relations (more like the default vassalship).
4. Make it so that the player can offer to become a vassal of an AI.
So, are any of these possible without any real Python work? I'd be happy if I could manage two out of four.