Modding this mod

skytech

Chieftain
Joined
Apr 29, 2013
Messages
1
It has been 10 years since I last modded a game so I dont really know where to start. I like this mod but there are some changes I want to make. Can anyone tell me where to get started on doing this?
 
Well you have to go into the assets file and then the xml files which contain the coded lines. Some values I have learned and used to do the little mini-mods posted here. It is c++ or something similar someone can correct me. Its harder than civ3 because its not always clear what you are changing unless you understand the code.
 
Since there is already a topic here, how hard would it be to add back the vanilla BTS corporations? That's my one real problem with this mod.
 
I'm glad to see this topic come up; I just started trying to mod the mod a bit. Firstly, I set all of the minor/unplayable civs to playable by humans. This worked out just fine. However, I soon came across problems:
I'm hoping to mod some leaders (specifically the "war chief" generic leader for different North American tribes), and thought I had it down; changed the Apache CivilizationInfos.xml leader to GERONIMO and added a GERONIMO leader to the LeaderHeadInfos.xml. In addition, I edited the NORTH_NATIVE leader's traits. None of this has had any effect, save eliminating any option for an Apache leader. The others are still called War Chief, and have the same traits as before -cultural and expansive (which, by the way, makes no sense to me whatsoever). The biggest problem for me is that I cannot even find where War Chief data is located, since all I really want to do is edit that data.
 
I'm glad to see this topic come up; I just started trying to mod the mod a bit. Firstly, I set all of the minor/unplayable civs to playable by humans. This worked out just fine. However, I soon came across problems:
I'm hoping to mod some leaders (specifically the "war chief" generic leader for different North American tribes), and thought I had it down; changed the Apache CivilizationInfos.xml leader to GERONIMO and added a GERONIMO leader to the LeaderHeadInfos.xml. In addition, I edited the NORTH_NATIVE leader's traits. None of this has had any effect, save eliminating any option for an Apache leader. The others are still called War Chief, and have the same traits as before -cultural and expansive (which, by the way, makes no sense to me whatsoever). The biggest problem for me is that I cannot even find where War Chief data is located, since all I really want to do is edit that data.

To update/ad/remove a leader, you have to open many XML files.
- ArtDefines_leaderheads (Art)
- LeaderHeadInfos (Civilizations)
- Civilizations or Derivatives or OtherCiv (Civilizations)
- Civilopedia_Leaders (Text)
- Leaders (Text)

The first is the art you will use.
The second is the leader by itself.
The third is the civ that will use this leader
The fourth is the pedia of the leader. Mostly a copy or sum-up of wikipedia.
The fifth is simply the leader name.

You have to update all these files. Very easy to do.

Never forget to also update the map or scenario. This can create CTD.
 
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