LeHam
Prince
The Revolutions Mods add new spice to the gameplay of CivIV.
Upsides of the Revolutions Mods Designs
1. New Civs add more flavor to the game.
In the regular game of Civ, only so many civs can be allowed, and you are stuck with that number for the rest of the game. However, in these mods, new ones can pop up, opening up more options for gameplay--watch as a rebellious civ destroys an empire, or coerce a new civ into joining your war.
2. This forces you to stay on your toes.
So your citizens are unhappy, so what? They can moan about things as much as they want, you can just whip them into obedience. Not so in Revolutions mods! Slavery and using the whip can make your citizens even more likely to rebel, and single revolt causes more problems than any number of angry citizens can!
On top of this, you have to keep an eye out for barbarian cities which may spawn new civs, or rebellious civs that eventually decide to come after you!
3. New options and strategies.
You might leave a barbarian city along if it's near your enemy, hoping it will settle down into a minor civ and attack him. In terms of dealing with your citizenry, you can bribe them into submission--but this may cause other cities to become disgruntled! You must also think more about warfare--if you do well in a war, it would make the citizens less likely to rebel; but do badly, and it will backfire!
4. Need I say more?
Please consider implementing some of the gameplay designs of the Revolutions mods!
Thank you.
Upsides of the Revolutions Mods Designs
1. New Civs add more flavor to the game.
In the regular game of Civ, only so many civs can be allowed, and you are stuck with that number for the rest of the game. However, in these mods, new ones can pop up, opening up more options for gameplay--watch as a rebellious civ destroys an empire, or coerce a new civ into joining your war.
2. This forces you to stay on your toes.
So your citizens are unhappy, so what? They can moan about things as much as they want, you can just whip them into obedience. Not so in Revolutions mods! Slavery and using the whip can make your citizens even more likely to rebel, and single revolt causes more problems than any number of angry citizens can!
On top of this, you have to keep an eye out for barbarian cities which may spawn new civs, or rebellious civs that eventually decide to come after you!
3. New options and strategies.
You might leave a barbarian city along if it's near your enemy, hoping it will settle down into a minor civ and attack him. In terms of dealing with your citizenry, you can bribe them into submission--but this may cause other cities to become disgruntled! You must also think more about warfare--if you do well in a war, it would make the citizens less likely to rebel; but do badly, and it will backfire!
4. Need I say more?
Please consider implementing some of the gameplay designs of the Revolutions mods!
Thank you.