Modern Age 2 mod, Israel

MeteorPunch

#WINNING
Joined
Jan 19, 2005
Messages
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Location
TN-USA
This is a test game play through of a mod I'm making - basically a modern war-focused scenario on a world map. Since I've played the first series of turns I know there is some things which will need to be changed in the next version, but they were small enough to still play through.

Map Size 140x140
Civilizations: 31
Difficulty: Regent equivalent

Spoiler :
2010

Week 37 The game begins with Israel as a small, yet high-production 1 city nation.
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Some exploration revealing the neighbors. The locations of Cairo and Suez aren't accurate - there were a few cities I had to rearrange slightly for game play.
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More land is revealed by air reconnaissance.
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Week 38 One turn in and Greece enters war with Italy. This will make things much easier.

Week 40 Before going to war I always try to plant a spy.
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Week 40 I lose 2 F-16's and a special forces infantry, but kill 2 of their F-16's, 2 Soldiers, and a M109, and capture Iraklios.
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Spoiler :
Week 41 Turkey declares war on Greece as well, while the Italians take Thessaloniki, leaving Greece with only Athens and Palermo (which was taken from Italy). I land all my offensive land units outside Athens.
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Week 44 Almost.
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Week 47 Suffered heavy losses and will need time to rebuild, but Athens is taken.
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Amusing screen here. Not used to victory point games... :)
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Week 50 Offensive remnant lands at Palermo.

Week 51 With much Air raid assistance from Italy and Turkey, Palermo is capture and Greece is gone.
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Spoiler :
Week 51 Disturbing sight at Jerusalem as 2 Indian tanks pull up, with most my units still elsewhere.
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Week 52 Okay turns out they were heading to Saudi Arabia. :p
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2011

Week 8 India has been making assaults against Saudi Arabia for some time now, making it now a good time to strike. Tabuk is easily taken.

Week 10 Jeddah captured. Spy inspection of Ar Riyad reveals 14 defenders. This will take awhile. :sad:
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Week 28 After 18 weeks of aerial and land bombardment, Ar Riyad finally is captured and the Saudi's are no more.
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Current scores. I'm ahead now after steadily declining (18 turns of mostly no kills), plus I have a decent attack force and higher production thanks to many turns of buildup and city captures. However, Russia, the United States, and United Nations have only recently began wars recently and can quickly accumulate points.
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I can only see 4 city captures besides mine.
Venezuela took 1 from Argentina, Italy took 1 from Greece, Japan has taken 2 from the United Nations (Philippines area)
2011Week284.png
 
Subscription Spam: Look's Good! :goodjob:
 
good story, consideting the fact that Isreal always wins their wars this could happen, I just love seeing small nations become great
Yeah there's several small civs, and I wanted them to be able to compete as well. In this game having both Italy and Turkey attack Greece in the beginning was very nice, basically 3 versus 1. When I had Greece's lands, my production more than doubled.

Also this game is on Regent. I can beat Civ 3 on Deity so... :hammer:
 
Update 2
Spoiler :
Week 28 Having a tough time figuring out who to go after next, when I decided to check out the major Asian continental powers. Looks like the UN is in several wars and will certainly be weakened target.
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Week 29 The UN had just recently declared war on Russia and was moving some RPG units through my territory. I kindly ask them to move, and they declare war...leading me to capture the Iraqi port town of Al Basrah.
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Week 30 D'oh...not enough defenses. Al Basrah retaken.

Week 30 Hurray, the first army is formed while recapturing Al Basrah.
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Weeks 31-33 Dubai, Salalah, Sana'a, and Bagdad captured.
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Week 34 Army #2.
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Spoiler :
Week 38 The Eastern European front begins to form, as troops embark from their landing in Montenegro to capture Belgrade.
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Week 40 Bucharest captured.
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Weeks 42-46 Prague, Budapest, Warsaw, Gdansk, and Minsk are captured giving me a lineup from the Adriatic to the Baltic Seas.
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Week 50 Army #3.
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Week 51 Riga, Odessa, Kiev, and Kharkiv are captured. Now I have control of all Eastern Europe.
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2012

Week 1 There's just one thing standing in the way now linking my recent acquisitions with the homeland. Hm, what could that be...
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Spoiler :
Week 2 War is declared on Turkey.

Week 3 Second decent round of losses for Turkey at Istanbul.

Week 4 I tried with dozens of cities to see what they'd part with, and they wouldn't budge with anything until I got to these 2. Clearly the UN has issues with Bolivia.
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Week 5 No, not your scouts! Anything but that! :scared:
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Week 5 Turkey's frontline falls when Istanbul is captured.
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Week 6 Terrible luck at Izmir! I lose the 3rd Army.
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Week 8 Izmir finally captured.

Week 9 Begging for mercy. Almost feel sorry for the dude.
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Week 10 Adana captured and linking the two continents, save a tile of culture.
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Spoiler :
Week 14 4th Army is formed at Ankara and I have a good idea: An AH-64 Apache helicopter army! +1 move.
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Week 16 Army #5 :sleep: Btw, I have all army settings as weak as possible because they are so good even at their weakest, but using 2 attack (blitz) tanks on 1 HP opponents is great for farming leaders. Gonna need to put a higher city cap on Armies.
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Week 15-18 Ankara and Samsun captured and the swath of purple on the map looks nice.
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Other new territory changes. UN took an Argentinian city, Mar del Plata, from Venezuela. Russia took Gomel (Belarus) from the UN. Mexico took Gladstone from Australia and Las Vegas from the United States. HAHAHAHA! :lol:
2012Week182.png


Apologies to the subscribers, but this is the last update. I didn't think I would have to make any major changes to things, but I do, specifically the small AI nations making way too many defenders and not many attackers. I've gotten a better feel for things, but need to invest time into the newer version. Thanks for reading. :goodjob:
 
You could at least post a save or something so those who want to can play on. :dunno:
 
Aw sorry. It's a work in progress, Gamez - no one else has it, otherwise I would. But! I've played a little on the new version and it's way better in my opinion. No going back now. :yeah:
 
How did you get the graphics to look like that? Like.. my sea/coast/land looks ALOT different and less realistic then this.
 
Former Lurker: A mod. I don't recognize the type, otherwise I would post a link. You probably have the standard tile art.
 
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