Modern warfare

MikeUK

Chieftain
Joined
Apr 15, 2008
Messages
42
I've just tried my first game where I've waited until I've gained modern units to attack the enemy. However I had no luck at all. The computer just battered me into submission with its powerful army. Can someone please give some hints about the best way to go about this type of war?

Also do you keep the cities you've conquered or raize them?
 
The modern units do not guarantee a win for you. Modern warfare is annoying in some times, defender has very easy times because of railroads he can counterstrike your SoD off quickly if he has enough units.
The best way to go to war is to prepare for it, make some siege units, and wait when you get a tech what makes your military so strong that nobody else has. Riflemen vs Longbows for example. A good way is also training a load of CR3 Macemen and when you get Rifles set your all sliders zero to get a lot of money and upgrade your units into riflemen and go to war and hope he doesn't get somehow grenadiers.
 
What frustrated me about the modern battles was that fighter jets just seem to come out of nowhere, making bombing cities very difficult!!
 
I too find it hard to wage later wars, because I'm always trying to link unit counters to their archaic equivalents, I've learned that rifleman replace not only archers but also spearmen, and grenadiers are the more modern axes and swords...but I always get mixed up by the dozens of boats, and later gunpowder units...and then the planes and such are thrown in...usually end up with an army consisting of three or four generations of units...well I haven't helped at all...I'll be off now.
 
you can also upgrade your CR3 units into mechanized infantry, and all those rifleman just LOVE being mobile SAM or Sam Infantry to seal your own skies.

Marines: moving 7 spaces through enemy territory, you can send in some pawns onto forts, hills, forests and other areas where they will be annoying to deal with, the more pawns = the less responders to your SOD.

Air Force: Its actually better to bomb away cities you can't pillage in just yet or use them to bombard SOD's outside of cities. you can also destroy any forts they are hiding in.

Tanks: Not as powerful as they once were as they no longer have barrage. These babies can smash down any town or SOD. It is often a good idea to treat them like calvary because they get no tile defense.

Mechanized Infantry: Your best friends, they can both get a tile defense, and intercept air units. If promoted to CR3 from an earlier unit that is promoted up to one of these, your looking at a winnder.

Promotions: Pinch is pretty good. Really, the ones that give bonuses vs gunpowder and armor units are the best ones. wait to use them until you know what you need. Marines should be given hills defense and mountain defense 3 for example if possible (for using as effective pawns with high withdraw chance), and tanks just beg to have CR3. Sam Infantry and Mobile SAM require Interception and Mobile Artillery likes Barrage. Bombers really enjoy evasion and fighters like being promoted in strength.


Once you get flight, you can use it for many things like spreading espionage and corporations/religion via airdrops and if you have a vassal somewhere near an enemy you can also spend 2 or 3 turns landing in an invasion.

You can also abuse this by telling a friendly AI to cancel borders with your enemy - now, your units have somewhere to go heal where your enemy can't get to them without getting into another war.

Your navy is important, but remember destroyers do NOT promote to stealth destroyers. Attack subs and stealth destroyers are hard to deal with. You can also send in transports unprotected because they are so expendable that you can drop off units, delete transports, then produce more. really, it is no inconvenience.

If you anticipate to use the UN for NO NUKES, make sure to set some in your build queues - for some reason this does not stop nukes and ICBM's your actually working on. I don't know about ones set to your deeper queue, but i know for a fact that if it is voted on, and nobody has them built yet, the AI usually says yes, then you get to finish the ones you were working on.

Nukes can be better to use in the field than in cities sometimes because if you can nuke an SOD, you can can promote those useless calvary to also useless gunships and make the kill on their damaged units. you can also use them to "control" the opponent and throw radiation on their uranium/iron/oil etc resources so they cant build improvements. it works especially well when your opponent has no rocketry.

Lastly, you should use spies to crack down on those SDI's, internets and spaceship parts. you can interrupt them and i dont know about SDI but you can "sabatoge project" on things like apollo program. Hatebuild the internet even if you don't need it to deny the AI of it's benefits. Don't be afraid to turn off your research. Also, if you can, turn off your culture - unless you NEED your people to be overly happy. sometimes 20% with theater and radio tower (or eiffel tower and statue of liberty) is enough to run your happiness on 20%. Never let some psycho like Shaka, Monty or Catherine keep the pentagon, if you can't complete it then use spies to deny others. Due to higher build costs, and the higher rate of hammers you can get, spies are a whole new level of cheap ways to stay ahead.


Good luck, modern warfare is not about "rushes" - it is about moving in the right units with the right promotion for the right job, and after a few good modern games, those early era games sure feel both naked and easier.
 
I have two words for you, OP: Guided Missile!

I have two more words: Tactical Nuke!

If I have a huge lead, I'll build Manhattan Project, then build as many nukes as I can, then when it looks like someone else is about to have the ability, I declare war and crush them with my nukes. Rinse and repeat. Usually don't need to do this often. Also, it's not a bad idea to be economical with your nukes. Send one in, then follow it up with a quick armored strike to finish off the defenders. This is both because they're not cheap to build AND each one is likely to ruin a tile somewhere, and since your tile collection is growing, that means your massive city that's just barely feeding itself might have a brand new desert where a critical farm used to be.

If I can't get this, then I let someone else build Manhattan Project while I make a mad dash for SDI, and try to build a few nukes before praying for a UN ban.

Guided Missiles are your best friend when they're on your side: they have no real counter. Load some up on a Sub or Cruiser, sail that fleet to where the target's Oil, Aluminum, and Uranium are, and blast those mines! If he's built a city on it, then you bring a transport with Marines or Armor, some Battleships (or Cruisers), and a Carrier or two with Jets, then use the missiles to injure the best defenders, the BBs to knock down the walls, and the Marines or Armor to take the city (better raze it, in case he can get it back).

Rinse and repeat. (The fighter cover is just in case you need it (nothing like getting your fleet trashed by defensive air); it's more there to help weaken defenders if you don't have enough missiles or ground troops, which you SHOULD have.)

Once you've knocked out all his modern resources (should happen on the first turn or two) then it's a matter of wearing him down by outproducing him, and keeping those resources unconnected as long as you can. You can start by doing lots of attack missions with your jets near his jets, to draw the enemy jets into battle and whittle them away. If he's got lots of SAM power, that's what missiles and Armor are good for.

If you get a General, attach him to a helicopter and give him Blitz. VERY handy to be able to finish off 2-4 enemy units that your artillery or nukes just smashed.
 
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