Modify Rivals Terrain improvements

Captain

Chieftain
Joined
Mar 17, 2003
Messages
47
Location
Canada
I have no Idea if anyone has come across this handy little tip before but I certainly have. It goes like this. You sign a right of passage agreement with another country. Of course this allows you to march any units onto their land. Once you have done this you can flood their territory with workers and then you can MODIFY THEIR TERRAIN IMPROVEMENTS! Now the computer will eventually change the improvements back again, but it can really effect their economy. Some modifications might be: mines to irrigation to slow production for some turns, or starve the populations of cities with irrigation to mines. The computer simply alows this to occur with no objection.
 
I would consider this an exploit myself. If the AI were truly intelligent it would realize you were hurting it and cancel the RoP and probably declare war on you.
 
Another variation is to use Explorers to go into AI territory and start denying strategic/luxury resources and other such things, since the AI ignores the non-combat Explorer. A useful strategy, but definitely exploiting in my opinion. I believe GOTM forbids it as wel... In any case, it's fun, but one will probably find it too unfair for entertainment eventually...

Uncle Dynamite
 
Exploit. I'll occasionally irrigate the AI's territory to get irrigation for my cities, but I won't irrigate over their existing modifications. That probably should amount to a declaration of war, like founding a city in AI territory.
 
In my actual game, Babilonians asked me politely to remove my explorers from their territory... I was at peace with them.
 
Originally posted by Alkar
In my actual game, Babilonians asked me politely to remove my explorers from their territory... I was at peace with them.

With non-combat units they'll usually ask you to leave right away, but they won't follow up with it. You can stay in their territory and they won't ever say leave or declare war. Occasionally they do, but it's rare. Anyway you can get a right of passage if you want.
 
Right, and Captain said he had an ROP. So what he's proposing amounts to a "peaceful ROP rape' - an oxymoron?
It also occurs to me that since the AI's tend to over-irrigate land, especially early in the game, modifiying it by building mines could actually be doing them a favor. Something I see no reason to do.
 
Originally posted by Shillen
With non-combat units they'll usually ask you to leave right away, but they won't follow up with it. You can stay in their territory and they won't ever say leave or declare war. Occasionally they do, but it's rare. Anyway you can get a right of passage if you want.
They will follow up and demand that your explorer leaves, but it takes much longer time than with combat units. A non-combat unit that stays at least 3 squares from the closes enemy city can stay 32 turns before being forced to leave (and he can move right in again and stay for another 32 turns etc.).
 
My little brother once planted forest to Persians territory (actually it was Pasargadae and Persepolis) and they tried to get rid of RoP but he had so much money that he could pay for it.:lol:
 
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