Modifying revolutions component

tebriz

Warlord
Joined
Sep 7, 2007
Messages
285
Location
Azerbaijan
Is there a way to turn off separatism penalty from being the the 1st in leaderboard? I don’t want to turn off Revolutions option completely, I only want to modify some lines in order that the current leader doesn’t get “we don’t like you for being hegemon” (or whatever it is called) penalty. So cities will still revolt and form new civs if they are not happy for some reason, but not because you are the strongest nation in the world right now (it feels both illogical and too harsh for AI to deal with).
 
I am bumping this question becauses I have a similiar problem. I am modding around the files in this but I cannot find the Separatism files .. I changed al the Civics and even though they are comepletely changed they still have the "-5 separtism" effect ....

I Assume Separatism is a mod within this mod? Where are the Separatism mechanics found? I want to remove the negatives from all civics.

Thank you.
 
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Oh, check the main RI thread, a lot of improvements have been made to Revolutions and I am pretty OK with how it works by default now (have made only few modifications of my own). Also you can see a lot of revolution variables in the very end of GlobalDefinesAlt file. It is very simple to modify it from that file.
 
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I found it and changed it thank you.

I modded all the civics to just give basic bonuses (+10 Production or research or food or whatever) and no negatives because the AI really cannot choose its civics. This way the AI will not handicap itself ... i reduced all the AI weights on civics also but the AI tends to just pick certain civics no matter what. THe whole damn world turns democratic while also starting wars everywhere ... its not a good mix.

Also i just realized I need to make the Separatism buildings not linked to a particualr Civics ... like how dictatorship lets you crush revolt ... but the Separtism Building XML has no prereqCivic so I do not know where this is located ... I will search around more.

Another random question, i found a XML file that allowed me to set a global research modifiers .. it was a short file that resembled the GlobalDefines but I cannot find it again .. .. do you know what I am describing?

The mod is great though ... makes me sad that the newer Civs suck so much compared to this one.
 
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Also i just realized I need to make the Separatism buildings not linked to a particualr Civics ... like how dictatorship lets you crush revolt ... but the Separtism Building XML has no prereqCivic so I do not know where this is located ... I will search around more.
Because those are only spawned through events. So one needs to edit events and their prerequisites.
Another random question, i found a XML file that allowed me to set a global research modifiers .. it was a short file that resembled the GlobalDefines but I cannot find it again .. .. do you know what I am describing?
Try Gameinfo folder. There are several files with modifiers, for instance the one with world sizes.
 
Ok so I have found everything except how to turn off the slave making mechanic after combat. I assume it is another python file but I am searching through all of them and cannot find it .... Thank you for all your help this should be the last detail.
 
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