I love Civ3, but I hate a few bug...ahem...features:
1) Without a Great Leader, you can't build armies. That's fine for early civilizations, but by the time you're up to the Middle Ages, it should be possible to do so. Hell, look at the Swiss: They've got a pretty good army despite not having gone to war in generations. It doesn't make sense from a reality standpoint or a game standpoint. I don't particularly enjoy heavy military scenarios, but having an army or two would be great from a defensive POV. I can't imagine a 20th century country without an army of some sort.
2) Some crucial resources are too scarce and the resources tend to be bunched up together (the problems is far worse on the larger maps), so one corner of the board will contain all the saltpeter, another will have all the iron, another the coal and another the horses.
As such, I'm trying to tweak the game with the Civ3 editor. It's wonderful that they included it, even tossed in some docs, but I'm stumped.
On the resources issue, I've found that increasing the hell out of the resources tends to scatter them a bit more, but I'd rather just have them better scattered (except for saltpeter, which there's too little of). Anyone know a way to change distribution of resources? (I understand why the trade goods are bunched together from a game-standpoint, but if a civilization doesn't have iron or coal, it can't win and I don't want to play a game that I don't have a chance of winning.)
On the army problem: here's what I've tried: I've tried assigning the value "Allows armies to be built without a leader" to the small wonder "Forbidden Palace", in hopes that the Military Academy's requirement of "Requires a successful army to build" was connected to the small wonder, not the result. No luck. After building 8 cities on a normal sized map, I didn't get the "Forbidden Palace" option anymore. Apparently, what I've done is requrired that there be a successful army for the "Forbidden Palace" to be built.
And trying to attach the "Allows armies to be built without a leader" to barracks creates a pretty spectacular (and repeatable) crash.
Does anyone know if/how to change the prerequisites for a Small Wonder? (So that, for example, you can build the Military Academy when you have 8 cities under your control)
Fenris
1) Without a Great Leader, you can't build armies. That's fine for early civilizations, but by the time you're up to the Middle Ages, it should be possible to do so. Hell, look at the Swiss: They've got a pretty good army despite not having gone to war in generations. It doesn't make sense from a reality standpoint or a game standpoint. I don't particularly enjoy heavy military scenarios, but having an army or two would be great from a defensive POV. I can't imagine a 20th century country without an army of some sort.
2) Some crucial resources are too scarce and the resources tend to be bunched up together (the problems is far worse on the larger maps), so one corner of the board will contain all the saltpeter, another will have all the iron, another the coal and another the horses.
As such, I'm trying to tweak the game with the Civ3 editor. It's wonderful that they included it, even tossed in some docs, but I'm stumped.
On the resources issue, I've found that increasing the hell out of the resources tends to scatter them a bit more, but I'd rather just have them better scattered (except for saltpeter, which there's too little of). Anyone know a way to change distribution of resources? (I understand why the trade goods are bunched together from a game-standpoint, but if a civilization doesn't have iron or coal, it can't win and I don't want to play a game that I don't have a chance of winning.)
On the army problem: here's what I've tried: I've tried assigning the value "Allows armies to be built without a leader" to the small wonder "Forbidden Palace", in hopes that the Military Academy's requirement of "Requires a successful army to build" was connected to the small wonder, not the result. No luck. After building 8 cities on a normal sized map, I didn't get the "Forbidden Palace" option anymore. Apparently, what I've done is requrired that there be a successful army for the "Forbidden Palace" to be built.

And trying to attach the "Allows armies to be built without a leader" to barracks creates a pretty spectacular (and repeatable) crash.
Does anyone know if/how to change the prerequisites for a Small Wonder? (So that, for example, you can build the Military Academy when you have 8 cities under your control)
Fenris