Hello everyone,
I'm currently in the process of making a custom Modpack for Civ5. The core concept merges the Communitas Patch with Prehistoric Era and any of the no longer continued future tech Mods. The problem is, Thalassicus and Carlos won't respond to me contacting them. I tried on Steam, here on the forums and via E-Mail. I just want to ask for permission. Can anyone help or try to contact them and alert them about this thread?
General philosophie:
Staying tight to the games original template, not doing anything to detailed to keep the game fun. I'm aiming for a long time solution, have something like "communitas enhanced" in mind. This mod pack will be my personal project for now and the future and should/will get frequent updates, as I'm trying the same approach for all other games I'm modding.
However, I already made decent progress. Here's a list of things:
- entirely merged and bug fixed communitas with prehistoric mod
- added various customizations to both mods to increase general difficulty and sense
- mod pack is merged directly into the gameplay part of communitas and is dependend on the communitas AI&tool pack.
- personal adaption of world map made by Gedeon, making use of the new time frame and resources, correct civilization starts etc. (pure map only, no other incooperations)
- entirely merged personal changes to the game with the modpack, this includes f.E.:
Things to do:
- incooperating cultural diffusion Mod, due to hugh amounts of incompatibilitys with prehistoric mod
- incooperating various other smaller tweaks and mods once I gained permission to do so (I'll post a list later).
I'm currently in the process of making a custom Modpack for Civ5. The core concept merges the Communitas Patch with Prehistoric Era and any of the no longer continued future tech Mods. The problem is, Thalassicus and Carlos won't respond to me contacting them. I tried on Steam, here on the forums and via E-Mail. I just want to ask for permission. Can anyone help or try to contact them and alert them about this thread?
General philosophie:
Staying tight to the games original template, not doing anything to detailed to keep the game fun. I'm aiming for a long time solution, have something like "communitas enhanced" in mind. This mod pack will be my personal project for now and the future and should/will get frequent updates, as I'm trying the same approach for all other games I'm modding.
However, I already made decent progress. Here's a list of things:
- entirely merged and bug fixed communitas with prehistoric mod
- added various customizations to both mods to increase general difficulty and sense
- mod pack is merged directly into the gameplay part of communitas and is dependend on the communitas AI&tool pack.
- personal adaption of world map made by Gedeon, making use of the new time frame and resources, correct civilization starts etc. (pure map only, no other incooperations)
- entirely merged personal changes to the game with the modpack, this includes f.E.:
- start at 10.000 B.C
- start with settler only
- various changes to enhance barbarian difficulty even further
- new game speed: eneternal, 4x marathon research + 4 times higher building speed, to increase era duration, and aims for a massively long game
Things to do:
- incooperating cultural diffusion Mod, due to hugh amounts of incompatibilitys with prehistoric mod
- incooperating various other smaller tweaks and mods once I gained permission to do so (I'll post a list later).