Mods & Barbarians Question

bridust

Chieftain
Joined
Apr 22, 2002
Messages
10
Location
Arizona
Is there a way to modify which units the barbarians spawn?

I hope this is the correct place to post this. If not could you please let me know where to go.

Thanks,
bridust
 
Start the editor, click on Edit Rules (or something like that--I'm at work right now so I can't doublecheck it), go to the General Tab. On the right hand side is a row of features that allows you to change the starting units for the civs, for expansionist civs, for leaders, and for the barbarian Basic, Advanced and Water units. Have fun!
 
Originally posted by Ed O'War
Start the editor, click on Edit Rules (or something like that--I'm at work right now so I can't doublecheck it), go to the General Tab. On the right hand side is a row of features that allows you to change the starting units for the civs, for expansionist civs, for leaders, and for the barbarian Basic, Advanced and Water units. Have fun!

I'm not quite sure if this matters or not, but you might also have to go to the units tab, and select the unit you want the Barbarians to build. Under the "Available To" section, hold the Control key down and select "A Barbarian Chiefdom."

Edit: I just checked in the editor, and the default Barbarian units (warrior, horseman, and galley) all have that selected, and the others don't, so I think it's important to make sure you do that to avoid any problems/crashes.:)
 
Originally posted by TedG


I'm not quite sure if this matters or not, but you might also have to go to the units tab, and select the unit you want the Barbarians to build. Under the "Available To" section, hold the Control key down and select "A Barbarian Chiefdom."

Edit: I just checked in the editor, and the default Barbarian units (warrior, horseman, and galley) all have that selected, and the others don't, so I think it's important to make sure you do that to avoid any problems/crashes.:)

Of course, how could I have forgotten this?
 
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