In the xml file are lines like: <DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI> or <Flavors>
<Flavor>
<FlavorType>FLAVOR_GOLD</FlavorType>
<iFlavor>10</iFlavor>
</Flavor>
</Flavors>
that tell the AI what to do with a unit, building, whatever. If you moded them right, the AI should know what to do. But the AI will not handle them better than the vanilla objects.
Yes, and no. It will natively understand XML changes, but will not understand Python or SDK unless specifically programmed to. If you want to know about the performance of the AI for a particualr modpack I suggest you ask the creator.
well, i found out that the ai don't use hover-tanks, hover-infantry and hovertransport properly. it uses the hover-tanks to protect oilplattforms and hovertransporters to potect oilwells
but it knows that it can invade a neighbour over the ocean with the hover-tanks
(using the fying-mod)
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