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ModSettings Manager 1.3.6

Your github repository is included in the download making for a 249K mod. Your actual mods only takes about 60K. Also the unzipped file is taking 416K on disk for 238K of actual files. Mostly do to that git respository. It has 178 files of about 1k each while the allocation size is in 4k blocks so each takes 4k. I don't really know git but I would suggest you put your mod in a subdirectory. That makes it easier to zip it. I zip those into that subdirectory. Zip is a poor mans version control. So having it included in the repository is a bit redundant, but I largely view it as a backup.

Seperately as long as you're in options-helper.js it would be nice if you fixed fxs-stepper. That's suppose to be like a dropdown list. The difference being you use left/right arrows to select items. I'm not sure if it's stepperSteps or captionsList that's suppose to have the list. Since it's not set the control generates integers from min to max in the document, but you can't actually use it. It just shows underscores where the text should be and no arrows to change selection. Above the underscores it shows the current value. Coherent Labs has an example of what it should look like and how it should behave.

Edit: I found two more doing that so I have to assume it's intentional. The space isn't an issue but File Explorer is a very slow copy. The NVMe can do 5GB/s but File Explorer seems to be getting about 100KB/s
Edit 2: The change for the text for that tab isn't working in-game. It's show the LOC_ instead. My thoughts are it just doesn't apply in game. Just my opinion but Add-Ons seems to be preferred terminology now. Once they release the SDK and get the Workshop going on Steam it might become apparent why.
 
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I don't a setup setting for the auto artifact build when reelease done. Thats why size are different... just ignore github artifact and use CivMods to install.
Will fix second point.
 
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