Monarch Student^ II - Augustus Caesar

Is there a way to salvage a started game with the wrong MAXTURNS? I tried saving it in WB, changing MAXTURNS and starting it as a new scenario, but it's kind of a bummer that all the diplo starts at 0 at 600AD (as do builds and techs but that's not so bad).

EDIT: Tile culture too! Oh man this might actually be quite interesting ;)
EDIT2: And GP thresholds... WFYABTAs... and probably a thousand other things :lol:
 
Spoiler :
Emperor Epic.

I had some fun with prets. Took out cathy, Alex and JoaII capital then I remembered I needed an economy oops.

CR3 Prets are hard to defeat really. Prolly should of chopped out 15-20 prets instead of building other stuff.

Will replay and do a better job! I was so busy bashing my economy lost direction.
 
Monarch/Marathon
1000 BC
Spoiler :

Moved Warrior 1 NE, Settled 1 SE.
Build: worker, warrior, settler, warrior, warrior, worker.
Tech: Agr, AH, BW, Myst, Med, Priest, Wheel, Pottery, Metal Casting (from oracle), Writing, IW
Wonders: Stonehenge, Oracle
I got lucky with Alex, I converted (at his request) to Judaism and so he went with to war with Jao instead of me. I've explored most of the land and met all the other civs. I just have five cities so far. I'll probably go after Cathy starting around 500BC or so.

I got a Great Prophet and settled it in Rome. Hopefully should get some GS/GEs later.

I had to restart once because of the Monarch/Epic bug...
3883432821_df4a09d6e2_o.jpg


Her scout grabbed most of the nearby huts.
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Okay fresh start playing more properly. Emperor epic settings

Spoiler :


I think all you need is 2 cities. Tech to IW. With 3-4 cities tech rate falters!!

So i built 2 cities one capturing the silver. My capital moved onto the plains hill to pick up the pigs my warrior found.

I got masonry and hunting from huts. I teched for BW,AH,IW, wheel. I built the great wall to stop barb pests. Chopped 2-3 forest for it. Worth the hammers really.

By this time I had 4 workers over my 2 cities. I began chopping away building lots of prets.

I sent one north and took out Russia 2nd city. Sent 2 more back up and captured Moscow. Jud Holy city. ;)

Next target was Greeks. Proved a bit of a pain. After burning their capital and dealing with a 7-8 strong stack sent at moscow. Mainly spears archers and 2 phalanx. I took Corinth and took peace taking maths and 2 other techs. I had part research alphabet and Hannibal needed IW. Sweet!

I moved on with my stack to attack JoaII Took 2 outer cities and burned his capital before taking priesthood for peace.

Overall 2 AI dead. 1 crippled and 3 to deal with. KK looks to be a pain. I dont mind horse vs prets.

Techwise most ai Needs Maths and its 325bc. I need to bash hannibal before he gets tech savvy. financial. Ackkkk!

 
About 1 AD: Emperor(with the 500 turn limit, so I guess I better move quickly, eh?)/Monarch

Spoiler :
Picking up from my 3000 BC update:

I researched mysticism, the wheel, iron working, pottery, and then spent the next 60 turns at war while adding a few beakers per turn to metal casting. Hopefully I'll be able to trade it around to get back up to speed when the Roman Legions return home to become farmers and merchants.

First up was to settle two cities to create the base of production for my Praetorian army. I settled the capital in place. Second city went to the west for the flood plains. It is on the coastal floodplain, and is 2E of the copper, allowing it to work that high hammer tile and be useful for producing units. Second city is up to the NW. I settled right on the silk which put the corn tile in the BFC 2N1W of the city. Cathy settled over to the East of that, where she is on the coast and gets the two bananas and the iron she doesn't yet (and never will) know about.

BIG strategy decision here. I built Stonehenge. It was just SO cheap, and there wasn't anything else to build while I was working on Iron Working. I also figured that I'm going to capturing quite a few cities, so the free monuments are going to be a little like being creative as I go about my business. As it turns out, this was a VERY helpful little move.

Also of interest, just as I was about to complete iron working, I had a warrior wandering through Greece (he opened borders with me) and was alarmed to see the number of Phalanxes he was massing. My open border agreement had me at pleased with him, (which means nothing for Alex) but my power rating had dipped to 0.3. I hooked up my copper before Iron Working was done, so I quickly whipped out three axemen to get the rating up to 0.6 and then I crossed my fingers.

Once IW was done, iron connected, and a couple Praets hit the board, power was up to about 0.9 and Alex did declare war, but on Joao. ::Phew!::

I completed my first six Praets around 1500BC and immediately killed off the two archers in the Russian Banana city (BTW, plains bananas? Boo!) and headed for Moscow as more Praets were heading up from the homeland. Lost a couple, but I caught Kathy really early and Moscow became part of Rome as well. Nice city. It's too bad that don't have sailing (or any immediate chance of getting sailing) to protect my clams there from the barbs. Lastly, the legions captured (and kept) a third Russian city to the west of Moscow by the dye. I REALLY didn't want to keep this one, but it was a very good site and there was simply no shot that Hannibal wouldn't settle it within 15 turns if I razed it.

Now, the economy is not so good. Also, Kathy settled a fourth city somewhere, and I have no idea where the hell it is. Most annoying, but it is what it is. I took peace from her, since there was no reason to be at war any more until I find her last city.

I got notice that the most powerful nations in the world are Greece and then Rome. Damn. How many units is he freakin' building over there. Well, I see absolutely no reason to wait around and find out, so the Roman Legions regrouped in the silk city and then marched into Greece, looking for a fight. We razed the two cities to the north and west of Athens. Pretty much decided to use the CR1 Praets to soften up the Phalanxes (about 20%-30% odds on the initial attack) and then destroyed them with the second attacks at very high odds.

Just before 1AD, I captured Athens and saved. I am not sure what to do from here. The workers are very busy building cottages back at home, and I've even built a settler to go build a city to work the silver and fur (this being one of those cases where a tanking economy could actually use another city.)

I could either take peace with the crippled Alex at this point and try to save my economy, OR I could just keep right on burning Greek cities for the war booty. Maybe I'll see if he might give me a couple techs for peace.

Diplomatically, I decided to make Hannibal my friend for a couple reasons. He would most likely help me out with Alex if need be in the future. He'll be a good trading partner once I'm back in the game, and he'll be a nice buffer between me and the civs on the other side of him. Also, his UU is not a particularly nice thing to see coming at my UU. Not the worst thing, but not something I want to mess with. Also, once I adopted Hannibal's religion, I was able to mooch archery from him. It was getting painful to leave such expensive units behind to protect my rear cities.

If I decide to make peace with the Greek, I just might stack up the legions and go declare war on somebody else. I could use the cash, I really need to slow everybody down for a while, and I might be able to get some more techs.

The next group of turns should be interesting. I've started to switch most citizens to working on commerce tiles. I set one city to build the pyramids. It seems unlikely that I'll complete it, but the gold from failing will be much needed. Actually, once the two happy resources are hooked up, I might have a shot at building them, as that city does have the ability to work a lot of hammers.

Maybe I'll even be able to report back that I've actually researched another technology all by myself.


 
Not a problem.

Victory is mine. :)

Spoiler :


I had a few wars with KK to reduce him. I then took out Hannibal completely. I stole techs from JoaII using great spy for feudalism. I then attacked JoaII and his master Sury. JoaII capitulated to me. After Sury capital and 2nd holy city fell he capitulated.

For some reason KK wouldnt capitulate till he had 2 cities left. Another Ai was close to me on the power graph. 1180ad and not a single crossbow seen all game. :lol:

I was running an economy at 0% science with -24-30 gold a turn near the end. I got most of my techs through peace settlements.:lol:
 

Attachments

@Kaytie,

Spoiler :

The key to keeping Alex from declaring is keeping his odds of taking a nearby city low. You want copper or iron hooked up and an Axeman built by about 1400-1200 BC. I ran some test to confirm this. If his stack sees a weakly defended city and he's not at war he probably will attack.

Kaytie. What year did you get your first pret?

Spoiler :
I went BW Ah IW Wheels and managed an economy fine. You only need two cities to build prets and tech to IW. On emperor Moscow had 2 archer defending. She was gone by 1500bc. In terms of the greeks. 8-9 Prets will roll over his capital with crII or crIII. I did wonder if chariots would of served me well. Didnt build one. :(
 
A thought here about great generals:

Spoiler :
It's not even 1 AD yet, and I already have my second GG. Since I don't have the horses hooked up, and even now it will be a while before cultural borders pick them up, I settled the first one in the capital (CRII Praets seemed like a good idea.) Now that I've got a second one, and still no horses, I am wondering if it still makes sense to make a super medic from a melee unit. I could really use a super medic, especially since I plan to just run around a stack of praets collecting war booty, but I worry that an Axe or Spear will get singled out to defend and possibly loose.

Wait, could I build a scout to do the job?

 
A thought here about great generals:

Spoiler :
It's not even 1 AD yet, and I already have my second GG. Since I don't have the horses hooked up, and even now it will be a while before cultural borders pick them up, I settled the first one in the capital (CRII Praets seemed like a good idea.) Now that I've got a second one, and still no horses, I am wondering if it still makes sense to make a super medic from a melee unit. I could really use a super medic, especially since I plan to just run around a stack of praets collecting war booty, but I worry that an Axe or Spear will get singled out to defend and possibly loose.

Wait, could I build a scout to do the job?


Spoiler :
Yep a CRII pump city would of done me well. I just made generals. Silly really. I had enough CR II and CR III Prets running around though. Do build chariots!! A scout seems obvious choice. Just make sure your stack doesnt die! Down side of CRII pump is distance to battlefield. perhaps take Athens or something and use that?

Dont be afraid to whip Prets from any cities you capture.

A great person is great for a golden age!! Give you 30-40 gold extra a turn. Saved my bacon really. Great spy is just as useful!
I would raze most cities!!
 
Spoiler :
Yep a CRII pump city would of done me well. I just made generals. Silly really. I had enough CR II and CR III Prets running around though. Do build chariots!! A scout seems obvious choice. Just make sure your stack doesnt die! Down side of CRII pump is distance to battlefield. perhaps take Athens or something and use that?

Dont be afraid to whip Prets from any cities you capture.

A great person is great for a golden age!! Give you 30-40 gold extra a turn. Saved my bacon really. Great spy is just as useful!
I would raze most cities!!

Spoiler :

Sure, if you plan to win via conquest. I'm not crazy about Chariots. They are pretty weak considering all the swords, spears, phalanx, etc. Maybe horse archers instead?
 
Spoiler :
A scout it will be.

Freshly captured Athens had a settled General in it as well, so that will be helpful going forward. I honestly don't know if I'll be keeping any more cities for a while. It seems more likely that I'll just sort of run around razing cities and being a jerk to extort cash and technologies to keep me in the game until my cottages start to mature.

My next Great Person will most likely be another priest from Stonehenge (I settled the first one in the floodplains city.) He's really doing a bang up job there, both with the hammer and the gold.



 
Thanks Gumbolt!

Regarding my game:
Spoiler :

I was thinking of playing this on Marathon imposing myself a couple of restrictions, inspired in one of Mad's classical RPCs and a post of DaveMCW :
Pillage every cottage on the map. That way no one will be able to out-tech your hillbilly civ.

My game's name will be Rome, Ohio.
Some of the rules:
1- No cottages. Captured cottages will be destroyed.
2- No Caste System.
3- No bulbing.

I'm not going to pillage the other cottages, though.

Please note that, although this can be considered an RPC, I don't intend to do an exhaustive narration. Those are just rules to add to the fun.

Does anyone think I can get any far with these settings?



Ignore that. My current thoughts are here.
 
Thanks Gumbolt!

Regarding my game:
Spoiler :

I was thinking of playing this on Marathon imposing myself a couple of restrictions, inspired in one of Mad's classical RPCs and a post of DaveMCW :


My game's name will be Rome, Ohio.
Some of the rules:
1- No cottages. Captured cottages will be destroyed.
2- No Caste System.
3- No bulbing.

I'm not going to pillage the other cottages, though.

Please note that, although this can be considered an RPC, I don't intend to do an exhaustive narration. Those are just rules to add to the fun.

Does anyone think I can get any far with these settings?


Spoiler :
I dont think i used caste or bulbing. You would be relying heavily on pillaging. You would have to restrict your number of cities to a minimum. No cottages does allow resources. Could be interesting to see how you do. ;)
 
Thanks Gumbolt!

Regarding my game:
Spoiler :

I was thinking of playing this on Marathon imposing myself a couple of restrictions, inspired in one of Mad's classical RPCs and a post of DaveMCW :


My game's name will be Rome, Ohio.
Some of the rules:
1- No cottages. Captured cottages will be destroyed.
2- No Caste System.
3- No bulbing.

I'm not going to pillage the other cottages, though.

Please note that, although this can be considered an RPC, I don't intend to do an exhaustive narration. Those are just rules to add to the fun.

Does anyone think I can get any far with these settings?


Spoiler :
If you play a level below your usual difficulty, that won't be too hard I think. Just have to be a bit careful about conquering (Though one way to do that is the famed Pillage Economy :lol:) and the early game is a bit dull. Doable on your normal level as well; ok-ish traits for it. 'Mids is pretty good for that tac if you don't consider that cheating.

BTW, Mad sure has done everything. Did a game a while ago with no cottages, scientists, representation, spies, GLH or other such cheats on Monarch. Was going to do a writeup until I realized Mad had done ~that like 5 times already with better narrating than I ever could :crazyeye:
 
Spoiler :
I dont think i used caste or bulbing. You would be relying heavily on pillaging. You would have to restrict your number of cities to a minimum. No cottages does allow resources. Could be interesting to see how you do. ;)

Spoiler :
If you play a level below your usual difficulty, that won't be too hard I think. Just have to be a bit careful about conquering (Though one way to do that is the famed Pillage Economy :lol:) and the early game is a bit dull. Doable on your normal level as well; ok-ish traits for it. 'Mids is pretty good for that tac if you don't consider that cheating.

BTW, Mad sure has done everything. Did a game a while ago with no cottages, scientists, representation, spies, GLH or other such cheats on Monarch. Was going to do a writeup until I realized Mad had done ~that like 5 times already with better narrating than I ever could :crazyeye:

Spoiler :
I started playing it, but I don't think this is the best map to do it. I mean, look at all those FPs! I guess it will have to wait for another MS or NC. I did start playing that way, but I saw that I couldn't find a way to keep teching to the wonder techs to keep my science coming. I might play it through, but keeping the captured cottages. I think, however, that I'll restart it because it is a very stupid newbie mistake to keep insisting in a strategy when the map is clearly not appropriate.

If I restart, I'll try to settle 6 cities to get the National Wonders and wonderspam until the Renaissance, while keeping a military strong enough to repel invasions and settle all the GGs. Then attack with superior and better promoted troops. That surely suits the map. Move Rome to get the Pig and cottage it up. Settle the copper/wine/FP, the Silver/Fur/Cow city and fill in the rest, with the Horse/Crab, a filler near the southeastern crab and another city to claim the iron. I guess that might work.

What do you think?


And it's true: Mad has done it all. Have you read the RPC "Will the real Suryavarman please stand up?"
 
Spoiler :
I started playing it, but I don't think this is the best map to do it. I mean, look at all those FPs! I guess it will have to wait for another MS or NC. I did start playing that way, but I saw that I couldn't find a way to keep teching to the wonder techs to keep my science coming. I might play it through, but keeping the captured cottages. I think, however, that I'll restart it because it is a very stupid newbie mistake to keep insisting in a strategy when the map is clearly not appropriate.

If I restart, I'll try to settle 6 cities to get the National Wonders and wonderspam until the Renaissance, while keeping a military strong enough to repel invasions and settle all the GGs. Then attack with superior and better promoted troops. That surely suits the map. Move Rome to get the Pig and cottage it up. Settle the copper/wine/FP, the Silver/Fur/Cow city and fill in the rest, with the Horse/Crab, a filler near the southeastern crab and another city to claim the iron. I guess that might work.

What do you think?


And it's true: Mad has done it all. Have you read the RPC "Will the real Suryavarman please stand up?"

Spoiler :


Have I missed something. Are you playing this to conquer the Ai or to expand peacefully? 6 national wonders?? I dont think i built one. HE might of been useful if I had reached literature in time.

By the time the Ai have xbow your prets will be outdated by mace.

If you want 6 cities quickly build 2 cities and take 2-3 cities from the closest AI by force with prets. You will need military to defend anyway. How you play from there on in is up to you. The neighbours are far from nice to play peacefully.
 
I'm expecting a lot of CR Praetorian mischief in this thread, so I decided to try something a bit different. I thought, "what could be cooler than Praetorians?" and figured out the answer is Praetorians...IN SPACE! Turns out Augustus has figured that fellow humans aren't Rome's real enemy, rather the evil Alieons in Alpha Centauri. So, he vows to do no wars of conquest on Earth, and rather save his cohorts for space domination.

...After that horrific backstory, here's my setup:

Emperor/Marathon
Can't wage war outside Rome's borders
Can't settle cities after the initial expansion
Must send Praetorians into space before someone else wins the game

To 1AD:
Spoiler :

So, having made up these rules about hard early REXing, I run into Cathy and Alex in the few first turns. Sigh... the map won't let me do this the easy way I guess. Agri->AH->Towards Pottery, and a stream of Settlers sprawning forth from Rome. Cathy throws a wrench in my initial dotmap, and I have to redesign a bit. I pop Mysticism from a hut and as a total "accident" made Stonehenge, which turned out to help me tons; same as the Paddler dude a few posts up. Maybe we can learn something from this :) ? Alex is also weehorn; a DoW would mean pretty much game over since Slavery is a few turns away.

civ4screenshot0182.jpg


I dodge the bullet as Alex DoWs Joao. My relief doesn't last more than a dozen turns. Alex asks me to DoW on Joao, which I happily do for diplo points. Alex then proceeds to make peace with Joao the following turn, and DoWs on me a few turns after that! Ack. Without Alpha or Currency the war lasts for 1000-ish years of cooperation from the 2 old enemies.

civ4screenshot0186.jpg


I finally get peace with craptechs from both Joao and Alex. 5 turns after, GK DoWs on me. 5 turns after that, Alex DoWs again. Seriously what's this guy's problem? In addition, the Philistine Civilization DoWs on me as well. It's okay, join the party! Everyone else is here already anyway.

civ4screenshot0188.jpg


So finally a peace has arrived for a while as I get closer to 1AD and slowly limp onwards in tech. I nab TGL and win the Music race as my last actions before 1AD. BPT rate is something like 70. Oh well, couldn't be much worse I guess!




To Liberalism:
Spoiler :

Oddly, the peace continues as I'm heading towards Lib. After 500AD I notice something curious. What's this "63 turns remaining!" thing I see in the corner? The gods dareth to mock me thus! So I WB-save, change the Maxturns and start as a new scenario. What this does is, among other things, reset all diplo, GP thresholds, WFYABTAS, tile culture and hammers in builds. Oh well, at least I didn't have a wonder 1turn from completion.

civ4screenshot0190t.jpg

civ4screenshot0191.jpg


After some buttlickery to regain my Friendly friends from +-0 status, I continue to tech and at 775AD I have Lib preresearched. The tech screen seems to indicate that I'm not in a terrible hurry to finish it. I also completed Sistine in Ravenna to help with gaining some culture ground. That took bloody AGES to build without Marble. No matter, got it anyway.

civ4screenshot0192.jpg


I trudge towards Democracy, aiming to grab it with Lib and get SoL fast. When I finish with PP and Nat, Cathy already has Edu and Philo, so I decide not to risk it and just nab Constitution with it. Here's the state of the nation at the time.

civ4screenshot0194.jpg


As a bonus I give a curious case of family relations. So... Hamilcar is his own grandfather? Both Hannibal's father and brother? If anyone has any ideas about this, please enlighten me.

hamilcar.jpg

 
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