moneymaker

Not really, but I did once get 25,000 gold +2000 gpt. I didn't purposely try to get that much, but I somehow conquered so much land that I was gaining lots of money. I had science to 100% 50% and I let all the corrupt cities I conquered (about 120) grow to size 6 and change most laborers to tax collectors, so that the cities don't starve. I also changed enough tax collectors to scientists to research a technology every 4 turns (I still had many tax collectors though).

EDIT: I think I switched my science slider to 50% not 100.
 
How would you go about this endavour? Level, strategy, civ, wonders etc.

Never thought about this, but just off the top of my head....

Play a Commercial civ, probably Iroquois for fast growth, Chieftain level, huge pangea map, set the only victory condition as conquest, kill off all civs except for leaving the last one as a 1CC. Cover the whole world with specialist farms and milk the game up to 2049 before killing the last AI town. For wonders, probably build or capture Colossus and Pyramids. Build markets, banks, stock exchanges wherever corruption would allow the gold multipliers to work...no improvements anywhere else or sell the ones no longer needed.

The milking turns sound really, really boring. :p
 
I don't know. I don't even reach 2050.

But Bartleby has accumulated alot of money in his games. Here's a screenshot of one.
I'm a millionaire!

millionaire2lw9.jpg
 
SirPleb and Moonsinger both stockpiled over three million in HoF games, using the Palace Rank Exploit in PTW.
 
Basically, you make sure your palace is very far away from all of your cities. This means corruption is very low throughout most of your empire.

It's explained in a lot of detail here. It doesn't work the same in C3C.
 
Never thought about this, but just off the top of my head....

Play a Commercial civ, probably Iroquois for fast growth, Chieftain level, huge pangea map, set the only victory condition as conquest, kill off all civs except for leaving the last one as a 1CC. Cover the whole world with specialist farms and milk the game up to 2049 before killing the last AI town. For wonders, probably build or capture Colossus and Pyramids. Build markets, banks, stock exchanges wherever corruption would allow the gold multipliers to work...no improvements anywhere else or sell the ones no longer needed.

The milking turns sound really, really boring. :p
Would republic be best? The commerce bonus would be nice, but communism could also work for a massive empire- there would be a lot of uncorrupted gold being multiplied by markets and banks...
 
You might be right about Communism, though you will need to build courthouses. Maybe being Religious would be a good idea. Gandhi?

In my millionaire game I used a lot of gold rushing aquaducts, hospitals and marketplaces and many of my specialists were scientists; if I hadn't been concerned with score I could've been a lot richer.
 
A very interesting question! I've never been super-rich, but I have an idea how it might be done. All the strategies mentioned so far rely on maximising and stockpiling cash produced from the towns of the world. But we don't want to be restricted by "real" money. "Imaginary" money comes into the game when the imaginary World Bank underwrites gpt payments which a civ cannot meet. That is to say when a civ has no cash and negative gpt, but still needs to pay some gpt, they don't go into the red. They just lose a unit or building, and the recipient of the gpt still gets magically paid. So a certain amount of gold has just been created form nowhere.
To cut a long story short, sell as many techs and resources as possible to as many AI as possible, using short-term gpt deals to make them think they can afford the repayments. Which they cannot, of course. :devil:
 
Interesting ideas all of them. One line of thinking is to generate all the gold by yourself (kill all, take land, irrigate, assign taxmen). Another seems to be let them live and make money for you. The upside of the latter could be more capitals = less corruption = more money in the world for you to gather if you're one step ahead.
In fact I think I will set up a game at 4000BC here and let anyone interested have a shot. The we could continually and openly report on our progress to see who's the Nick Leeson of CFC :lol:
If anyone has ideas on starting settings please share. Otherwise I will just consult MySelf.
 
GMA already gave some guidelines (Chieftain, Huge, Pangaea, all victory conditions of but Conquest). However, the starting Civ could be a problem- maybe Iroquois for commercial and fast growth, or India for religious to switch to commie later on...
 
My initial intrest in this is not about how much you can "trick" out of the AI. I'm honestly impressed by those out there figureing this stuff out, sometimes it´s really cool, but it's not the way I myself play the game.
I'm stating LTKenders standard rules for SG's to go along w this experiment so no RoP rapes and such. Just to gather a mammoth kitty using trading skills, good planning, a sound strategy and generally fair play. Of course anyone can do as they please if they wanna take a shot, but I'm gonna go for a non-exploitish approach.

Level: Monarch
Size: Std
Barbs: Sedentary
Map: Pangea 60%, nomal, temperate, 4 billion
Civ: France
Opponents: 7 random, least aggressive
Default rules minus all VC's. This goes to 2050!

No time limit, play at your pace, have fun!
 

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I agree regarding the exploits, I generally don't do that sort of thing (although I do indulge in map-rigging and Big Picture shenannigans).
Why France? I'd rather use India to minimise the pain of switching to Communism, which is surely what I'll do. If you give me the seed and the opponents I can regenerate the map for myself (I willl play by HoF rules, meaning VC's on).

edit: now that I think about it, I can extract the information I need myself, from the attached save. :crazyeye:
 
Attached is the regenerated start as the Indians. I had to replace a seafaring opponent with a non-seafaring one to get the same start location (tbh I didn't think it would work like that but I assume it's a function of using random opponents when generating the original map).

Spoiler wuxga :
moneymakerstartfe5.jpg


It's not that appealing a start to me, I might have looked for a more powerful one, but as I said I'm a map-rigger.

edit:
Opponents: 7 random, least aggressive
Default rules minus all VC's. This goes to 2050!
According to CAII, the aggression level was normal and all VC's were enabled, so that's how I left it.

Spoiler :
I hope this doesn't seem too spoilerish (well, it is in spoiler tags, so don't complain to me :p), but did you use "culturally linked start locations", Daghdha?
 

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AFAIK I pushed the Default Rules button and unabled the VC's. I don't have CAII so...
i'll play your save and see how it goes. I'm only on Emp/DG-ish level myself so I suppose your kitty will be fatter than mine, but this will be fun regardless. Would be cool if more players took a shoot as we play.
Good Luck to ya :goodjob:
 
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