More city options on capture!

NikG said:
Techincally US and Kuwait were allied in the first Gulf War, and to my knowlegde it is already possible to give a city back to an allied (or have I missed something, at least the code is already in the vanilla SDK)

Yes, a city can be given back but the thing is the AI never do that. Some incentives for doing it so are needed.
 
Uploaded new image at first page! Still playing around with the options.

However a side note:
It seems to me that 2 map in one game are not possible!
&&
New diplomactic options are not possible either, so I think it is coded in the .exe file... :sad:
 
Jouda said:
How about an option "Liberate the city"? If the city formerly belonged i.e. to the Mongols, then it was captured by the French and I am the one to capture the city, it would go to the Mongols again right away, thus increasing my relationship with the Mongols.


Could this be used reserect a civ that has been destroyed long ago?
 
TijBonaparte said:
A big probleme it about computer, i don't think the computer will use this option.

What will the computer (AI) not use? The new options? Yes it would, it is just normal AI logic at work here.
 
NikG said:
It seems to me that 2 map in one game are not possible!
&&
New diplomactic options are not possible either, so I think it is coded in the .exe file...
Wha...? Forgive me for being in the dark, but does that mean we can't mess with diplomacy at all? Not even a little +2 or -2?

Oh, and good job on this mod. I can see some real potential in this.
 
MrUnderhill said:
Wha...? Forgive me for being in the dark, but does that mean we can't mess with diplomacy at all? Not even a little +2 or -2?

No not that. Memory and things are moddable. But if you what to add a new diplomatic options; say Trade alliance (just like Open Borders, Permanent Alliance), it can not be done, or so I think.
 
I love this idea. It gives the game a sence of realism. For burning the city but leaving the population, if I remember correctly, when you burned a city in civ 3, you got a worker force. I would think a mixture of that, and the refugee idea (to simulate some citizens getting away from your slavers) would be a good idea.

If I might suggest however, to spellcheck the options before release. I'm not sure wether this was just a personal option that would have been fixed anyway, and if it is, I apologize, but I just felt as though I had to point it out.
 
These options would be nice:

Install New Governor
like it is now
Liberate the City
return the city free of charge to the civ who has the largest culture in the city or the previous owner (you can choose which one, if they are 2 different civs), can only choose this option if this civ is friendly with the player (it is absurd to return a city to someone who hates you), player would get some diplomatic bonus for this
Raze the City
destroy the city, you get a large sum of money, kill all citizens of the city
Enslave the City
the city is destroyed, you get some amount of money, (less money than complete raze, some of the population becomes worker
Subdue the City
destroy a random amount of buildings, and kill a random amount of citizens, you get a city with less enemy culture and with shorter resisitence time, but the city will suffer some unhappiness

Every option excep the first 2 should have a rep hit, especially in later ages, the player should suffer rep hit with every civ, not just the previous owner of the cty.
 
What is the current status on this mod? Could we get a version to download and play around with? Looks really cool and useable as is, am excited to try it out. :)
 
Actually this is not a mod per se, instead it will be incooporated into one big total conversion that I am working on. However at the point of creation/start of thread, I were just toying and playing around with the abilities of the SDK.

However alot of time has gone since then, and I have been extremely busy with a project regarding my education, and just now I have gained more spare time, to work on this. However if you like, I can offer the source code of this little component.
 
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