More civ-specific units

jkp1187

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Here's a suggestion (and pardon me if this has already been suggested): Why not have additional unique units available for each civilization....for instance, one per each era -- ancient, medieval, industrial, modern. Each UU would have slightly different abilities vice other nations. There certainly is no shortage of ideas as to what a "better" UU should be: British Redcoats, Japanese Zeroes, etc.

...and how about this for a kicker: the unit that creates the Golden Age will be RANDOMIZED. Only one of these four units will create a GA, but you won't know ahead of time what that will be. That'll really force some different strategies.
 
More UU:s wont make the game better. One UU is enough. It would be better if units have different stats in different Civs. An american knight should not be the same as an egyptian knight.

Example: An american knight (4/3/2) while the egyptian knight would have(4/2/2). English knights should be the best (5/4/2).
Later on: American rifleman (4/6/1), Egyptian rifleman (5/4/1), english rifleman (5/5/1).
American tank (16/8/2), Egyptian tank (13/7/2), german tank (20/12/3)

This way would make the game alot more demanding. In Civ 3 you always know that your tank will have (16/8/2) and the enemy tank will have (16/8/2) unless it's a german panzer.

The first units in the game (warrior,archer,spearman) should be left as they are. My idea isn't the best but I'm sure that the guys at Firaxis can make this work!
 
yes having one UU for EACH era would suck,no offense,but i think each should have at least 2,one for ancient/middle and industrial/modern. like the aztecs,they could have jaguar warrior/and some sort of jungle geurilla warrior
 
i think if you got a ancient UU, you get an industrial too(vice versa). and if you got a middle age, you get modern(and vice versa). Using civ 3 UU's greece would get say Hoplite and then a rifleman or something. America meanwhile would get the F-15 and say cheap musketeers, or something
 
I like the idea that unit stats are not a constant. First, it would be best to multiple everybodies A/D/HP stats by 5.

Here a couple ideas for how unit bonuses and penalties could be assigned.
First person(not globablly, but among people you know) to get the tech gets a bonus until all other people player knows has tech.
Having the resources locally gives you a bonus.
Not having any of the resources is a penalty till you get the resource.
Last person to get the tech is the *****.
 
painkiller said:
More UU:s wont make the game better. One UU is enough. It would be better if units have different stats in different Civs. An american knight should not be the same as an egyptian knight.

Example: An american knight (4/3/2) while the egyptian knight would have(4/2/2). English knights should be the best (5/4/2).
Later on: American rifleman (4/6/1), Egyptian rifleman (5/4/1), english rifleman (5/5/1).
American tank (16/8/2), Egyptian tank (13/7/2), german tank (20/12/3)

This way would make the game alot more demanding. In Civ 3 you always know that your tank will have (16/8/2) and the enemy tank will have (16/8/2) unless it's a german panzer.

The first units in the game (warrior,archer,spearman) should be left as they are. My idea isn't the best but I'm sure that the guys at Firaxis can make this work!

Give me abreak! You must be the only one that doesn't want more unique units! More the better. Also lots of flavor techs, like in the conquests.

I don't want to have to put in all these flavor units on my own, there should be lots already!
 
kevincompton said:
painkiller said:


Give me abreak! You must be the only one that doesn't want more unique units! More the better. Also lots of flavor techs, like in the conquests.

I don't want to have to put in all these flavor units on my own, there should be lots already!


Yeah right! Have you ever thought about why they are called UU:s and why UU:s appear in a certain age? What would the american UU in ancient age be? Or the Inca UU in modern age?

But since you want more UU:s you could ask Firaxis to add like 10 more UU:s in every age. Then you could call them " Not so unique units ".

And in case you didn't read what I wrote in another thread here is what I wrote. I said that I would like to see units more like in the napoleonic scenario where all are riflemen but all are different and therefore they are UU:s because you get a certain unit in a certain civ. If this is what you mean with UU:s I agree but otherwise like I said: I hate the idea so don't bother me with such primitive thoughts on how to improve the game. ;)


I agree that there should be more flavor techs.
 
I would keep one UU per civilisation, but make the stats of basic units depend on the culture group a civ belongs to. With 4 UUs per civ for 32 or more civs it would be hard to distinguish them and would force the player to check the units stats too often before going into a battle. The trigger of a GA and the whole GA concept needs some redoing, as I think triggers should be a scientific advancement, the elimination of an enemy after a long war, reaching a certain culturepoint value or revolting into the favored government. The current system forces the player to neglect early wars with a warrior or sword UU, which means they don´t have any impact on your civ (as they should have...)
 
how about two for every civ? like the americans could the f-15 still (even though everyone complains about how usless it is) and maybe a civil war minuteman or something.
 
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