BlackBetsy
Emperor
- Joined
- Feb 15, 2005
- Messages
- 1,049
Well, after finishing off a very satisfactory GOTM41 (my highest score and best performance by a mile out of COTM9, GOTM40, COTM10 and GOTM41), I went back to Dominations.
I'm fascinated by the Tiny Dominations for their impact on speed. I've submitted two more, one a #1 spot, the other a good finish, but too slow to be among the top spots in Tiny Chieftain.
It strikes me that, when it gets down to it, there are about 3 conditions for a really fast Domination:
(1) Settler popped from an early goody hut;
(2) Early SGL (for ToA); and
(3) Starting location that is a 4 turn settler factory.
There are three Civs I can think of for a good early start:
(1) The Celts
With the Celts, finding a 4 turn settler factory is easy - 1 FP Wheat is all you need with the city square bonus. 3 bonus grasslands and a forest, and you're golden. Taking the Celts means that you have a lower chance at an SGL, though.
(2) The Persians
The Industrious characteristic means better workers setting up roads and settler factories faster. The Scientific trait increases chances at SGL. The Bronze Working start means you get the leg up on Iron Working for the Immortal UU.
(3) The Babylonians
The Scientific trait is important for the SGL concept, and the Religious trait shortens the inevitable revolution to Monarchy. Also, the early offensive UU (the Bowman) is a more controlled way to trigger a GA. You might need a sword or two to fight an early battle, and having the Swordsman be a GS or an IMM means you might prematurely trigger a GA.
Even more than all three of these, however, is a good map. Last night, I played with the Babylonians on Tiny Chieftain domination. Flood plain wheat and other flood plains in starting location. Check. First goody hut, 2 squares from capital was a settler. Check. Mysticism produced an early SGL. Check. ToA built very early, and had two settler factories (4 turn and 5 turn) cranking out settlers very, very early, and had 7 swordsman ready early.
Here's where I got bogged down - the map. I actually had to drain a couple of marshes (I had the friggin map set to arid!) and the Pang was lonnng....and had two major islands to thwart the Dom limit! My victory was delayed by having to get settlers through a narrow isthmus into the bigger half of the continent, and having to settle one of the two islands. ARGH. Domination in 450 bc.
I was stunned by Smirk's 1450 BC Domination victory on Tiny Chieftain. I loaded it, and then saw - it's the most beautiful Tiny Pang I've ever seen. Big enough that he could allow 4 AI cities to remain at the end of the game and still hit the Dom limit!! He used the Persians, so speed in roading was not an issue. Other civs were Iroquois and Mayans....which struck me as smart because their cities were MUCH more likely to rise to size 2 and not be auto-razed. In a fast domination, you WANT the other civs to have a lot of cities - it saves settlers, and allows you to grab territory faster.
I'm thinking that the fastest domination might occur, however, on a perfect (like Smirk's) Tiny Monarch, Emperor, or Deity Pang map. The AI needs to build as many size 2 cities as possible, but not be too strong to defeat the 7-10 Gallic Swords or Immortals it takes to complete the domination. On Chieftain, the AI's growth is so darn limited. I can see such a domination coming before 1450 bc, but not much more. Smirk may have thrown a perfect game there on Chieftain. There probably is a perfect game out there on Monarch or Emperor that gets you to 1600-1700 bc...but I can't see anything earlier.
I will try to use ag civs as AIs for their early growth. Hard not to use the Celts for the fast Gallic Swordsman, but the Industrious bonus of the Persians and the higher chance at SGL may seal the deal.
I'm fascinated by the Tiny Dominations for their impact on speed. I've submitted two more, one a #1 spot, the other a good finish, but too slow to be among the top spots in Tiny Chieftain.
It strikes me that, when it gets down to it, there are about 3 conditions for a really fast Domination:
(1) Settler popped from an early goody hut;
(2) Early SGL (for ToA); and
(3) Starting location that is a 4 turn settler factory.
There are three Civs I can think of for a good early start:
(1) The Celts
With the Celts, finding a 4 turn settler factory is easy - 1 FP Wheat is all you need with the city square bonus. 3 bonus grasslands and a forest, and you're golden. Taking the Celts means that you have a lower chance at an SGL, though.
(2) The Persians
The Industrious characteristic means better workers setting up roads and settler factories faster. The Scientific trait increases chances at SGL. The Bronze Working start means you get the leg up on Iron Working for the Immortal UU.
(3) The Babylonians
The Scientific trait is important for the SGL concept, and the Religious trait shortens the inevitable revolution to Monarchy. Also, the early offensive UU (the Bowman) is a more controlled way to trigger a GA. You might need a sword or two to fight an early battle, and having the Swordsman be a GS or an IMM means you might prematurely trigger a GA.
Even more than all three of these, however, is a good map. Last night, I played with the Babylonians on Tiny Chieftain domination. Flood plain wheat and other flood plains in starting location. Check. First goody hut, 2 squares from capital was a settler. Check. Mysticism produced an early SGL. Check. ToA built very early, and had two settler factories (4 turn and 5 turn) cranking out settlers very, very early, and had 7 swordsman ready early.
Here's where I got bogged down - the map. I actually had to drain a couple of marshes (I had the friggin map set to arid!) and the Pang was lonnng....and had two major islands to thwart the Dom limit! My victory was delayed by having to get settlers through a narrow isthmus into the bigger half of the continent, and having to settle one of the two islands. ARGH. Domination in 450 bc.
I was stunned by Smirk's 1450 BC Domination victory on Tiny Chieftain. I loaded it, and then saw - it's the most beautiful Tiny Pang I've ever seen. Big enough that he could allow 4 AI cities to remain at the end of the game and still hit the Dom limit!! He used the Persians, so speed in roading was not an issue. Other civs were Iroquois and Mayans....which struck me as smart because their cities were MUCH more likely to rise to size 2 and not be auto-razed. In a fast domination, you WANT the other civs to have a lot of cities - it saves settlers, and allows you to grab territory faster.
I'm thinking that the fastest domination might occur, however, on a perfect (like Smirk's) Tiny Monarch, Emperor, or Deity Pang map. The AI needs to build as many size 2 cities as possible, but not be too strong to defeat the 7-10 Gallic Swords or Immortals it takes to complete the domination. On Chieftain, the AI's growth is so darn limited. I can see such a domination coming before 1450 bc, but not much more. Smirk may have thrown a perfect game there on Chieftain. There probably is a perfect game out there on Monarch or Emperor that gets you to 1600-1700 bc...but I can't see anything earlier.
I will try to use ag civs as AIs for their early growth. Hard not to use the Celts for the fast Gallic Swordsman, but the Industrious bonus of the Persians and the higher chance at SGL may seal the deal.