more extreme civ traits

rysingsun

King
Joined
Jul 22, 2002
Messages
959
ive always been a little disappointed that civ traits arent a bit more extreme.

imagine one civ with a huge production bonus but a severe military penalty. this civ can churn out twice as many military units but they require a barracks to have 2 bubbles (conscript types). or a civ with an unreal culture bonus. his whole strategy is an ungodly ability to produce culture flips. but he is penalized with a commercial penalty that keeps him dreadfully behind in the tech race.

this way when we get bored of one civ and decide to play another we have TRULY a different game on our hands.
 
It seems too unrealistic to me. I want the traits to encourage you to play somewhat historically, not force you.
Imagine if you start the a random game on a huge continent as the Scandinavians which have the seafaring trait. It would be nearly impossible to win.

I think it's diverse enough as it is.
 
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