More from people who have Civ3

Thunderfall

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This was posted by Bob Mayer on <a href="http://www.cdmag.com/cgi-bin/WebX?14@^404@.ee6fcd6/655">CGO's forum</a>:

<font color=brown>...OTOH, there is so much here that is different, within the overall paradigm, that I'm finding it to be an order of magnitude more entertaining than Civ II. Culture, and national borders, make a HUGE difference for me. The entire international relations dynamic is changed. In Civ/Civ II, at the end of the game frequently there were only two or three civilizations left, whereas in Civ III it's not uncommon to reach the 21st century with all of the starting civs still going at some level. The AI civs fight each other regularly, and cooperate with you when it suits them. Diplomacy is much more rational, with many more options, so you can actually have an idea of what doing X to Y will affect.

The resource system, whereby just having the necessary tech for a unit doesn't let you build it, is also very powerful, if sometimes a tad weird (I've gone deep into the 21st century with F-15s and nuclear subs, but no tanks or marines because I had no rubber, for instance). You find yourself coveting resources your neighbor has, trading for them, and sometimes going to war for them. And the ability to take over cities via "cultural imperialism" is very cool--you can build universities and cathedrals and the heathens on the borders will rush to join you.

In my estimation Civ III features a vastly improved mid game and an improved end game; only the early part is pretty much the same as Civ II with only a few minor improvements.

.... Combat is tougher, too, with the new combat rules, and city taking is harder. </font>

From Jonah Falcon

<font color=brown>By the way, the option for spies to spread disease in enemy towns has been removed. </font>
 
Nice. :) It seems that the enhanced diplomacy, and less than predictable AI we whined so much for, is in place. He says that all civs are often around until the modern era, but I wonder how many of them get on the UN council with 25%+ of the world's population...:confused:
 
where did this huge explosion of info come from?!!
 
I dont understand that UN thing...if you need 25% of the worlds population to be on it...how can anymore than 5 get into it?...doesnt quite fit in my mind...we must be confused as to how it works...
 
I find this part very amusing...:D

"...I've gone deep into the 21st century with F-15s and nuclear subs, but no tanks or marines because I had no rubber, for instance..."


And i also don't get that UN thingy...

25% of world pop? 1/4 ?! :confused:
This only makes sense in a tiny-small maps (4-6 civs) and even on this kind of maps maybe 1/2 civs (plus builder of UN) will have a seat. With more civs and the usual progress of a game i don't see anyone having 25%+ of world pop....so...is it a free win for the UN builder? :eek:
 
Originally posted by bulletsponge
I dont understand that UN thing...if you need 25% of the worlds population to be on it...how can anymore than 5 get into it?...doesnt quite fit in my mind...we must be confused as to how it works...

Actually it's 25% of the world's territory OR population. I think this restriction is only for human players. The AI probabaly can be in the UN even if they have 1% of the world's territory. :mutant:
 
America and Britain and France ARE A.I players then :) Russia is probably big enough (they will be talking about 25 percent of land mass) and the Chinese have enough people...
 
Originally posted by Thunderfall


Actually it's 25% of the world's territory OR population. I think this restriction is only for human players. The AI probabaly can be in the UN even if they have 1% of the world's territory. :mutant:

TF, that doesn't make much sense...imagine that i've the best civ in the game but with just 24% of world map/pop. That would mean than any of the other 15 civs (AI) can get a seat in UN and maybe win by Diplomatic Victory while i, with the the best civ, will stand on the sidelines and loose? :confused:
 
Originally posted by Psiwar


TF, that doesn't make much sense...imagine that i've the best civ in the game but with just 24% of world map/pop. That would mean than any of the other 15 civs (AI) can get a seat in UN and maybe win by Diplomatic Victory while i, with the the best civ, will stand on the sidelines and loose? :confused:

Thats why i said we must be not getting something here...Im sure they didnt messed it up and make it work like our examples are suggesting...Im confident Sid and co. worked on the UN victory condition and dont have it a walk over...
 
I don't know. You guys are probably right.

Here is the info on UN Victory from the Info Center:

Diplomatic Victory ("UN Victory", essentially like "Diplomatic Victory" in SMAC)

The diplomatic victory condition is enabled after the United Nations wonder has been built. Once built, the UN will meet periodically to vote on a leader. Any civ that receives a majority of votes from the U.N. council wins the game. The catch here is that in order to even be on the U.N. council (and thus eligible to be elected U.N. leader), you must either control 25% of the world's territory or population. The civilization who builds the United Nations wonder automatically gains a permanent council position.


Anyone here has played SMAC? Maybe it works the same way...
 
In SMAC everyone had the right to be on the council and then, each civilization would be awarded a number of votes acording to it's size. (makes sense) Then for something too happen (become governor, global decisions or win by diplomacy) you had to get a certain percentage of votes. Of course, the bigger u were the more votes you would get to vote on yourself and the others could vote on you, on others or abstain. Or say "Yay" or "Nay" to global decisions.

There was a catch in all this, you could only be eligeable to run for governor if your civ was on the top 3.

My bet is that someone wrote that text a bit lightly and didn't thought to much on the correct details. Because if that represents the actual way the UN will work then it will most surely suck. But i don't see how the Civ 3 staff would mess that up when they already had a good formula on SMAC.

Let's wait and see. :crazyeyes

PS: i found this screeshot of smac so you all can get the general idea...

http://www.gamesdomain.com/gdreview/zones/reviews/pc/mar99/smac102.html
 
SMAC gave everyone votes based on population, excpet for the Peacekeepers and a certain Secret Project, which both gave bonus votes. A variety of proposals, including trade pacts, rules for atrocities, governor and supreme leader elections, and evironmental changes, could be proposed. Most members could only make a proposal every 20 years; the governor could do it every 10. You could vote or abstain from each vote, and it was generally possible to buy other factions' votes.

I agree, Firaxis won't screw this up.
 
Can the AI win by diplomatic victory? If so this would seem like any easy way out for the AI.

If i'm on the council along with two other civs and "civ a" decides that "civ b" isn't so bad after all then that leaves me with the short end of the stick. How to beat that?

And what constitutes a quorum on this council anway? If one civ qualifies because they've built the UN and no other civs qualify for membership, can you vote yourself in?? :lol:
 
why does it say that the UN will vote periodically?!

--->i'll bet that "what we're missing" is that perhaps once the UN is built, the voting starts and happens PERIODICALLY until the year 2050, when the game is technically over. then whoever "has a majority of the votes" wins!

edit: of course i could be wrong, that's just the way i take it though....but why would the UN vote periodically, if you only need to be elected once to win?? doesn't add up
 
I was assuming that the UN would function like the planet council in SMAC. The council can vote on things besides just a leader. If you can get enough votes to become leader, then you win. But in the meantime vote on imposing sanctions on somebody or on a nuclear arms ban, etc...
 
i wouldn't know....i've never played anything but the original civ 2

i'm sure, though, that they wouldn't put "periodically" in there for no reason....and its not like someone will win, and then awhile later the UN will revote or name 2nd place....
 
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