Yes, the file to mod/edit is <Civ VI install dir>\Base\Assets\Maps\Utility\MountainsCliffs.lua. At Lines 34-9 in the function ApplyTectonics() you will find some local variables that control the number of hills generated by the hills and mountains fractals:
Code:
local hillsBottom1 = 28 - adjustment;
local hillsTop1 = 28 + adjustment;
local hillsBottom2 = 72 - adjustment;
local hillsTop2 = 72 + adjustment;
local hillsClumps = 1 + adjustment;
local hillsNearMountains = 91 - (adjustment * 2) - extra_mountains;
The number of hills is directly proportional to the value of the "adjustment" variable, however the same value also controls the number of mountains. So you might want to add a separate local variable here for hill-specific adjustments.
The base game typically uses the following values for adjustment based on world age (values can vary by map type): new => 5, standard => 3, old => 2.
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